Game Master Rules

Being a GM for Legends of the Galaxy Roleplaying Experience Events isn’t all that different from running a regular game session or campaign, with a few caveats. This page assumes you’ve already read the previous chapters of this guide, which covers everything players need to know to participate in a campaign. If you haven’t read them, please do so before continuing. You need to know what the players know; what their expectations are; and how characters are created, played, and advanced, before you start reading about GM rules.

What is a Game Master?

A Game Master, or GM for short, is a person who controls the elements of the world and story that the players explore. They’re also responsible for adjudicating the rules. As a GM for Legends of the Galaxy Roleplaying Experience Events, your role is to provide a fun and fair game for everyone involved.

You’ll also need to help your players fill out Adventure Log paperwork, make sure everyone has accurate accounting for their player character (PC), and optionally, report the results of each game online:  Click Here

Game Masters are also often referred to as Dungeon Masters or DMs in other roleplaying game settings.

Who Can Be a Game Master?

Legends of the Galaxy invites anyone who’s experienced with the rules of the game, and who has a creative mind, can fill the role of a Legends of the Galaxy Roleplaying Community Game Master. There are no tests to pass to qualify to GM, nor are there any rating systems where you’d be judged or ranked by your players.

Some players are hesitant to take on the role of GM, but a larger pool of Game Masters actually benefits both local groups and the campaign as a whole. With more active GMs, coordinators can offer more tables, and the Community can grow faster.

If you’re a new GM, players at your table can help offer guidance and build up your skills and confidence. Everyone has to start somewhere, so don’t be afraid to step up and get behind the screen. Being a GM can be even more fun than playing the game, and it offers a unique opportunity to show off your creativity and inventiveness.

Steps to Become a Game Master

The intent of Legends of the Galaxy is to give players and GMs all the tools they need to create their own roleplaying adventures in a Galaxy Far, Far Away. If you are looking to join the ranks of our Game Masters and create your own Legends of the Galaxy game feel free to use this website to schedule your events, find players, and have helpful cheat sheets and tools to make it easy to start or run a game.

Step 1: Read Community the Rules for Play

In order to run a Star Wars Legends of the Galaxy RPG Event it is expected that you know how to play the Star Wars Roleplaying games Edge of the Empire, Age of Rebellion & Force and Destiny by Fantasy Flight Games. As a Game Master you must have a basic concept of the RPG rules. In addition Legends of the Galaxy has it’s own Organized Play rules. Before you run a Legends of the Galaxy Roleplaying Experience Event it is expected that you know these rules.

Player Conduct

Legends of the Galaxy has a few rules that MUST be followed during adventure game play.  These rules are designed to facilitate fun play for all.

 

Family Friendly Fun

STAR WARS: Legends of the Galaxy wants to ensure that games are rewarding for all players. With that said it is critical that players understand that when attending game events they are considered representatives of the Legends of the Galaxy community. At Legends of the Galaxy we accept players of all age groups and throughout all gender polotics. As a result it is expected that you are on your best behavior at all times when attending an event.

We’re all friends and allies here, coming together to have a shared adventure. Don’t push other players around just because your character can or feel they would. Dysfunctional play will not be tolerated.

A little bit of fun banter can be fun roleplaying, of course. It’s okay to play a character who’s personality is a little bit aggressive. But, if you’re doing everything in your power to make another character look like an idiot, or to sabotage someone else’s accomplishments, you’ll be asked to leave the table. The point of the game is to work together, not to undermine one another. Remeber we are building community not tearing it down.

Playing your character is never an excuse for childish behavior. GMs are advised to work with their event coordinators to resolve any out-of-game conflicts. If you’re both the GM and the event coordinator, use your own discretion. Extreme or repetitive bad behavior should be addressed by asking that player to leave the table.

If your group all concents to a darker style of play. Legends of the Galaxy encourages you to run these games more as private events at your home so your game play does not refect poorly on the community as a whole.

 

Keep Good Records

Keep good records of your character’s play.  You can do this by completeing an Adventure Log and being sure to bring your logs to every session. Adventure Logs are a record of your character’s advancement. It highlights their growth in experience points, what their current (obligation, duty, or Morality) is as well as records the story of your character, and finally the gear they have earned.

If you forget your Adventure Logs, you won’t be able to play your character. However, you will be given the option of playing a pre-generated character that the GM has on hand.

GMs rely on accurate Adventure Logs to keep the campaign fun, honest, and fair for everyone. So keep your records safe, keep them accurate, and keep them with you every time you attend a Legends of the Galaxy Roleplaying Experience Events event. (We recommend a binder that can be sealed between adventures.)

 

Player-versus-Player Combat

 You cannot attack another player without consent. This is to keep all games civil and prevent any issues between players. This goes with the use of Force Powers like mind trick to take free will away from another player. If both players consent then it is allowed. If a player does not consent then it should not be tollerated. Any player who further presses the issue may be seen as being disruptive and asked to leave.

No Cheating

Legends of the Galaxy is meant to be a fun and rewarding game for everyone to enjoy. That being said players do need to follow the Star Wars Roleplaying Game Rules. This means that cheating is strictly prohibited. The following are some examples of cheating during a game:

  • Do not falsify rolls.
  • Do not falsify or discard your Adventure Logs from past events.
  • Do not add new items to your inventory without buying them or earning them properly during game play.
  • Do not lie to your GM under any circumstances.

Disruptive Players

On occasion we encounter a situation where two players do not agree. It is always up to the Game Master to be the final arbitrator at the table. If a player consistently performs activities at the table that takes the fun away from the table the Game Master should consider this as possible disruptive behavior. The Game Master may make a ruling at the table saying that activity is not allowed. This ruling must be respected by all players. The Game Master may pull players who constantly are doing things at the table that are not enjoyed by the rest of the table and in private ask them what is going on and why they are being disruptive. The Game Master will let them know that if they continue to be disruptive they may be asked to leave. If the player continues the Game Master may excuse the player from the Legends of the Galaxy Event.

Please note that dealing with disruptive players is a judgement call of the Game Master who is running their table. Being excused from a game does not mean you cannot return to STAR WARS: Legends of the Galaxy game events. However, consistent events can result in getting a player banned.

Examples of Disruptive activities:

  • Harassment.  If one player is ever harassing another player this is disruptive and should be dealt with immediately.
  • Cursing or use of foul language. Legends of the Galaxy likes to keep the games as Family Friendly as possible. Excessive use of foul language, especially around minors is prohibited and the Game Master can consider this as disruptive.
  • Unwelcome Player vs Player Combat. While if two players wish to have their character engage in an opposed skill check and it is willing is not disruptive. The activity where one player attempts to force another player against their will to perform an activity or if they attack another character without their consent this is considered a prohibited activity and an example of someone being disruptive.
  • Disruptive motivations. If a player is playing a character who has a motivation that is causing a disruptive situation at the table the Game Master reserves the right to request that player consider playing a different character or suspend their strong following of their motivation for the remainder of the session. Please note that it is up to the player to decide to continue playing their same character or switching to a new character. If the player agrees with switching and does not have another character they may select one of the pre-generated characters. If the player continues to play their character and allows their character’s motivations to disrupt the table taking the fun away from all other players they are considered disruptive.
  • Players just not getting along at the table. If two players are bickering, being argumentative, fighting at the table with each other, and taking away from the fun of the table this can be considered disruptive.
  • Excessive Rules Lawyering. If a player is constantly quoting the rules in a manner that stops the game, disrespects the Game Master, and takes fun away from other players. This is considered disruptive.
  • Sexual nature. If players have their characters engage in a nature that can be considered as X rated this is not Family Friendly and considered prohibited and disruptive in a public game setting.

 

One Character at a Time

You may only play one character during a single specific session. You can have more than one active character in Legends of the Galaxy Roleplaying Experience Events, but if you play more than one in a single session, it’s considered cheating. GMs are permitted to play a character during a session, but only to give a table a legal table size.

 

Character Death

If your character dies as a result of a critical injury sustained during the adventure play. You may choose to flip one light side destiny point to have your character survive and be playable again during a future Legends of the Galaxy Event. For the purposes of the session that you were playing in your character has died.

A character who has died during a session does not earn any story rewards for the event. They are only allowed to earn 10xp for attending the event.

 

Falling to the Dark Side

As players who are Force Sensitive play in Legends of the Galaxy they earn Conflict during game play. At the end of each session the Conflict will determine if a character’s actions during the game moved the character closer towards the Dark Side of the Force or the Light.

If a player falls below a Morality score of 30 they have fallen to the Dark Side of the Force. Characters play style should reflect if they are fallen to the dark side or not. It is possible to redeem yourself from the Dark Side by increasing your total Mortality score above 70 pts.

If a player’s Morality score ever reaches 0 they are consumed by the Dark Side of the Force. It is expected that the character has been retired and the Game Master should report the character’s fall to Legends of the Galaxy. This character will be added to the GM Rogues Gallery as a major nemesis to the Legends of the Galaxy Story. This is an exciting way for darker characters gain notoriety across the galaxy.

 

Replaying Adventures

On occasion and under certain circumstances, a player may need to replay an Adventure that he or she has already completed, or to play an Adventure that he or she has already run as a GM. The following rules specify when replaying an Adventure is legal, and what benefits you might gain from a replay.

  • When replaying, you fill out your Adventure Log as normal.
  • However, you may only apply this adventure once towards any given character.
  • A Player must choose which of the multiple Adventure Logs will be the primary adventure log for that specific character. The discarded Adventure Log will be checked the replayed box in the header. For the replayed discarded Adventure Log the player looses all equipment gained, story rewards, and core mechanic changes (Duty, Obligation, Morality, Group Contribution) and will only earn 10xp for the played scenario.
  • If you wish to replay an Adventure, you must inform the GM that you’ve already played this Adventure in the past.
  • No spoilers! If you spoil the plot for the other players, the GM is within their rights to ask you to leave the table. Don’t be a jerk, and be careful about character knowledge vs player knowledge. If you’re not sure, consult with the GM in private and ask how they’d like it to be handled.

You are now ready to play in a Legends of the Galaxy Community Driven Roleplaying Event. Be sure to check out our Event Calendar to locate games near you!

Step 2: Understand GM Expectations

What is Expected of a Game Master

The Game Master is the person in charge who often is the host of the Star Wars Legends of the Galaxy Event. It is your role to run the adventure, ensure people are having a good time, and act as arbitrator of the rules.

Legal Table Size

Standard Legends of the Galaxy table size is 3 to 5 players. The minimum legal table size for Legends of the Galaxy Roleplaying Experience Events is a total of 3 players. This can be achieved with two Player Characters and the GM playing a 3rd. or three to five PCs and a GM. Table size is capped at Five Player Characters. (If you’re an experienced gamer, you’ve probably noticed how chaotic and out-of-hand a game can get with too many people.) With that said, if six or seven people show up to an event, you don’t necessarily have to turn someone away. You can add them to your table if you feel you can handle the player load, but this should be a last resort when the only other option is to send them home.  The Event calendar online should always warn a GM how many players have RSVPed for an event and an RSVPed player should have priority over a walk in player.  Players who end up on a wait list or just walk in may not find any tables to play at if the game table is full.  It is ok for a GM to turn a player away if necessary.  The GM or Event organizer is encouraged to show the player how to RSVP so they can guarantee a spot at your next event or locate other games near them.

The problem with six or seven-person tables is that they can allow players to overpower Adventures that would otherwise be challenging. It also limits the time available for each player, and for many gamers, this can be a turnoff. Be sure to check with your players to determine whether they’re okay with taking on a seventh person.

An alternative option to a six or seven-person game is to split up the group into two tables of three players, and ask one person to act as the GM for the second table. Each GM can run a pre-generated character to help fill their table out.  Please note that you cannot force someone to GM during an event.  If people are consistently forced to GM it can ruin the fun for that person and ruin the event as a whole.

Game Master as a PC

In Legends of the Galaxy we do allow a Game Master to RSVP as a player for their own event.  This is allowed only to ensure that a Game Master does not get burned out and that they can enjoy the experience of being a player.  Game Masters who play PCs can only do so when running a printed adventure module.  Homespun adventures are prohibited from this with the exception of private games that do not include public characters.  This is to ensure that a Game Master cannot award their character an unfair advantage in Legends of the Galaxy.  If a Game Master chooses to play a character during an adventure they earn the full XP, Core Mechanic changes, Story Rewards, and Equipment Rewards as if they were a player character.

Despite this being allowed it is not encouraged as a Game Master should have their focus on Game Mastering an not playing a character.  If a Game Master is running a character of their own they should be careful to always allow the actual player characters to make decisions.  Their character should be more focused on advancing the story or plot of the adventure to help keep players on track.  A GM should remember to not take away from other players fun.

Creative Solutions

Sometimes, your players might surprise you with a creative solution to an encounter– or to the Adventure as a whole– that you didn’t see coming. This may not be expressly covered in the Adventure itself. This is a possibility that you should consider.

Here’s an example. Your players roleplay their way through combat and successfully accomplish the goal of the encounter– but they never killed the main antagonist. In this case, you should give the PCs the same reward they would have gained if they’d defeated the antagonist in combat. After all, the goal was still achieved. To continue our example, let’s say the scene calls for the PCs to receive credits or gear as rewards based on defeating their combatants. As an alternative, you can give them the opportunity to find a cargo crate that gives them the same rewards. If the PCs accidentally roleplayed past an NPC with a critical story item, give them an alternative way to obtain that item or information.

It’s perfectly fine for players to find unique, unexpected ways to get past an obstacle. Legends of the Galaxy Roleplaying Experience Events isn’t the kind of game where the only solution to a problem is to kill it. By rewarding creative use of skills and roleplaying, you can make the game more fun for your players, as well as giving yourself flexibility to make sure your players get their deserved rewards.

Dealing with Disruptive Players

On occasion we encounter a situation where two players do not agree. It is always up to the Game Master to be the final arbitrator at the table. If a player consistently performs activities at the table that takes the fun away from the table the Game Master should consider this as possible disruptive behavior. The Game Master may make a ruling at the table saying that activity is not allowed. This ruling must be respected by all players. The Game Master may pull players who constantly are doing things at the table that are not enjoyed by the rest of the table and in private ask them what is going on and why they are being disruptive. The Game Master should let them know that if they continue to be disruptive they may be asked to leave. If the player continues the Game Master may excuse the player from the Legends of the Galaxy Event.

Please note that dealing with disruptive players is a judgement call of the Game Master. A GM should ask themselves is this causing a disruption at the table or not? Is this just an in character motivational situation and to let it play out or if this is a situation that is causing hurt feelings at the table? If this is ever going to disrupt the fun and hurt feelings the GM should strongly consider this as disruptive. But in the end it is the Game Masters call as to what is and what is not disruptive.

Examples of Disruptive activities:

  • Harassment. If one player is ever harassing another player this is disruptive and should be dealt with immediately.
  • Cursing or use of foul language. Legends of the Galaxy likes to keep the games as Family Friendly as possible. Excessive use of foul language, especially around minors is prohibited and the Game Master can consider this as disruptive.
  • Unwanted Player vs Player Combat. While if two players wish to have their character engage in an opposed skill check and it is willing is not disruptive. The activity where one player attempts to force another player against their will to perform an activity or if they attack another character without their consent this is considered a prohibited activity and an example of someone being disruptive.
  • Disruptive motivations. If a player is playing a character who has a motivation that is causing a disruptive situation at the table the Game Master reserves the right to request that player consider playing a different character or suspend their strong following of their motivation for the remainder of the session. Please note that it is up to the player to decide to continue playing their same character or switching to a new character. If the player agrees with switching and does not have another character they may select one of the pre-generated characters. If the player continues to play their character and allows their character’s motivations to disrupt the table taking the fun away from all other players they are considered disruptive.
  • Players just not getting along at the table. If two players are bickering, being argumentative, fighting at the table with each other, and taking away from the fun of the table this can be considered disruptive.
  • Rules Lawyering. If a player is constantly quoting the rules in a manner that stops the game, disrespects the Game Master, and takes fun away from other players. This is considered disruptive.
  • Sexual nature. If players have their characters engage in a nature that can be considered as X rated this is not Family Friendly and considered prohibited and disruptive in a public game setting.

Dealing with Death

The Galaxy is filled with many dangers, and in Legends of the Galaxy Roleplaying Experience Events, character death is a very real possibility. In fact, the danger is necessary to maintain a sense of risk and danger in the game.

The problem is that for new players, a violent death in their first-ever Adventure can turn them off to the game forever. We don’t generally advocate fudging dice rolls, but at the same time, we encourage GMs to consider the experience of the player. Most players who die their first time out will get frustrated and won’t come back. Also, if the entire party dies, the slot is over for everyone. At a convention, this can leave your players with no game to play for a substantial amount of time. In the event of a character death a Game Master may flip one light side destiny point to dark side allowing the player character to survive by the skin of his teeth.

Obviously, total party kills shouldn’t happen very often, but sometimes, the dice just aren’t on your side, and suddenly, your whole party becomes One with the Force. Sometimes, it’s up to your discretion whether to end the game or not. You’re allowed to give them some leeway, as long as it helps keep the game fun and engaging. A good way to avoid TPKs is for the GM to stop punching people when they’re down. If someone is incapacitated (below wound threshold) they probably aren’t dead yet and the NPCs can shift their attention to a new target. A character who is below their wound threshold receives a critical hit for each time the incur damage when below their wound threshold. Each consecutive critical injury adds a +10 to the critical injury table. A character is not dead just because they have exceeded their wound threshold. In order for character death to occur a character must receive a critical hit on the critical hit table that is reflective of a character death. This is why having the NPC’s focus on a new target is a good way to avoid TPK and character death.

In the event that the entire party is reduced below their Wound Threshold, the enemies leave the party for dead and they wake up hours later in an alley, medical center, detention center, or other location based on the circumstance per the GM’s discretion. Remember not to be harsh in this situation as players are here to have fun.

Another issue is this: what if your party inadvertently kills off an important NPC who was supposed to give them information that’s critical to the story? That’s a tough situation for a GM, and requires a bit of creativity and improvisation. Don’t decide the adventure is over just because the old man with the important letter was roasted alive in the crossfire, along with the vital datapad. Instead, come up with some miracle by which the datapad survived. It doesn’t have to be glaringly deus ex machina– be creative! Maybe the datapad was in a fireproof pouch, or maybe his apprentice was nearby and knows the same things the old man knew. Improvisation can keep the story moving forward, even when your characters do the “wrong” thing.

In addition, in the event a recurring nemesis is killed off, You can solve this situation through Destiny Points. (you can flip a pair of Dark Destiny to Light and you say “oh look, he escapes by the skin of his teeth, vowing revenge…”)

Adventure Logs and Record-Keeping

Whether you participate in the game at home or at a convention, your number one responsibility as a GM– other than providing a fun and fair gaming experience– is to keep a careful record of events on every player’s Adventure Log. Adventure Logs record everything a Legends of the Galaxy character does over the course of his or her career, serving as the official record for every character in the campaign. This record keeping means that the same character can be played anywhere in the world, under many different GMs. Adventure Logs also help prevent unscrupulous players from cheating.

As you guide your players through a Legends of the Galaxy Roleplaying Experience Events Adventure, there are some important things you must keep track of:

  • Core mechanic scores (Obligation, Duty, and Morality)
  • Earned XP
  • Story Rewards
  • Credits
  • Gear & Other Treasure
A Game Master should record an adventure log for themselves too.  This will assist them with Adventure Reporting and act as good record keeping.  A Game Master may take any adventure log they have run and apply the XP only to a character of their choice.  The box for Game Mastering should be checked at the top and the character you wish to award this XP toward should be noted on the character sheet.  
 

Reporting Adventure Results

Once you’ve completed an Adventure and filled out everyone’s Adventure Logs, someone needs to report the results of the Adventure. For home games, GMs are always responsible for reporting their results. For convention games and retail store games, the event coordinator is responsible for reporting. Whether you’re running a game at home or at an event, you should have an Adventure Log sheet for each session you run. You can download the sheets here:  Click Here

As you’re checking over the players’ completed Adventure Logs, make note of each character’s Character Name, Player Name, and core mechanical scores. As soon as possible, go to this address:  Click Here

Follow the instructions carefully, and enter the relevant information onto the form on the website. You might notice that we need far less information than a character’s Adventure Log contains. This information is for event coordinators at stores and conventions, who are generally responsible for printing and distributing pre-generated character sheets, Adventure Logs, and other materials. In retail games and at small conventions, the coordinator might also be a GM.

Please note that adventure reporting should be done in a complete manner. Noting the story rewards as I do not remember is not a valid adventure report and will not earn you credit towards the GM Legendary Awards program.

Regardless of the location of play, don’t forget to report your results. It’s very important to the overall success of Legends of the Galaxy Roleplaying Experience Events!

You can also email your results here:  reporting@LegendsoftheGalaxy.com

Step 3: Inclusivity and Accessibility

Star Wars is for everyone

As tabletop gamers, we should strive to be as inclusive and welcoming as possible to everyone wanting to join in on the hobby. Making our tables more friendly to women, LGBTQ folx, people of color, persons on the autism spectrum, and persons with sensory or physical disabilities can make a huge positive difference in the way we interact with others at our tables. Tabletop gamers and Star Wars fans more broadly have a stereotype of gate-keeping and unfriendliness towards these folks – let’s break that stereotype as often as we can, and encourage others to do the same.

Check out this great article on Why Inclusivity is so important in Star Wars.

Handling Sensitive Content

Talk about boundaries and triggers with your players before you start a game, with new people, and establish a method for dealing with crossed boundaries.

Standards of Practice

Harassing speech, hate speech, epithets or slurs based on the protected classes based on race, color, creed, religion, national origin, sex, marital status, disability, public assistance, sexual orientation, gender identity, or familial status.

People who have disabilities are not disabled people. Although many people with disabilities do self-identify as disabled (myself included), that doesn’t mean we’re somehow incapable of doing things on our own. Sometimes we need assistance doing things a certain way, but you should never assume that is the case.

It can be a little uncomfortable to broach this subject with someone who may have a disability, and please note that not everyone feels the same as I do about it.  If you have questions for a person about their disability or if you think they’d benefit from assistance, ask them if it’s okay to ask them. You’ll get along much better if you’re simply polite and respect their boundaries.

This one is for everybody. There are a lot of different disabilities, and as I mentioned before they’re not all readily apparent. The chances of you sitting down to play a game with someone who has a visible disability are fairly high, but the chances of sitting down with someone who has an invisible disability of some sort are even higher. Many disabilities aren’t easily noticed and many people prefer not to bring them up, so to others it can seem like they’re just slow-pokes or indecisive game players.

A little patience goes a long way. Even if you don’t know someone has a disability, be patient with the people you meet. You may never know whether the person who’s taking a long time to read something in a game has a disability or just isn’t very swift, but it’s okay to not know.

If someone does request assistance though, make yourself available. Ask what kind of help they need and try to provide it if you can. The key, though, is to be patient and ask what they need, rather than to simply take control of the situation yourself.

Step 4: Schedule a Game Event

Schedule your Star Wars Roleplaying Game Session in the Legends of the Galaxy Events calendar. – Click Here

Adventures – You don’t have to run adventures in any particular order. Check out the Adventure Pages for ways to introduce new players, expand scenarios, and tie the adventure into the Legends of the Galaxy Story. It is also encouraged for a GM write their own adventures. You can also take advantage of the Adventure Hooks and follow-up adventure hooks listed in all of the Fantasy Flight Games RPG books. If you wrote your own adventure, feel free to submit your adventure idea in the discussion board. If liked by the Baron, he will pick it up and post it in the Adventure download section of Legends of the Galaxy.

Overarching Theme – In Season 1 of Legends of the Galaxy we are focusing on several themes. In Edge of the Empire our HEROES will be dealing with a Hutt Turf War. In Age of Rebellion our HEROES must locate a new Rebel Base to call home, and in Force & Destiny our HEROES are working with the Church of the Force to uncover lost Force artifacts and knowledge. GMs are encouraged to add elements to adventures to help strengthen these themes.

Step 5: Run your Legends of the Galaxy Game

If you want the results of your adventure to influence the overall story of Legends of the Galaxy be sure to submit your Adventure Results. Tell us who your players were, what were the major decisions or events that occurred and based on their decisions where you think they can go next. 

The Run of Show as a Game Master

As a Legends of the Galaxy Roleplaying Experience Events GM running an adventure at a convention or in-store event, you’ll have the following obligations:

  • Before the event you should read the adventure you plan on running.  This ensures that both you and the players have a good time during your event.
  • Schedule your event in the event calendar.  We recommend scheduling events 1 to 2 weeks ahead of time to ensure that your players can RSVP for your event.  It is encouraged that you let us know what adventure you are planning on running.
  • Review the Adventure Page for the session you are planning to run.  Adventure pages include an opening crawl for all adventures, recommended ways to introduce your players, expand adventures, or help them fit into the Legends of the Galaxy story.  Adventure pages will include story rewards, xp rewards, equipment rewards.   Furthermore, you can download helpful guides, cheat sheets, maps and so much more.
  • Show up 30 minutes before the start of the event.
  • Introduce yourself to the owners / employees of the location where the event is being held. Identify any relevant store policies.
  • Introduce yourself to your players.
  • Encourage your players to introduce themselves and their characters.
  • Look over each PC’s character sheet and previous Adventure Logs. Quickly check their wealth, equipment, calculations, and other relevant information.  This will help you know what adventures came before and how they affect your event.
  • Declare when the Adventure begins and ends. It is recommended that an Adventure shouldn’t last more than six hours. (Note: Home games and online games don’t have to follow this restriction, and some conventions may also offer longer time slots.)
  • Verify if the players own any Star Wars FFG roleplaying products. If they don’t, they are only permitted to play a pre-generated character. Players who create their own custom character are required to own one of the CORE Rule Books. If they’re playing a specialization, they need the relevant supplement book or the specialization deck for their character. If a player claims to own the product but can’t prove it, request that they play a pre-generated character.
  • Role the game’s Obligation, Duty, or Morality to determine whether they affect the day’s current session.
    • Duty Group Contribution Rank – Tally Group Contribution Rank at the beginning and the end of a game. If the table’s total duty score meets or exceeds 100 pts, then the GM should grant a story reward based on the rules in Age of Rebellion. These rules grant players at the table a Group Contribution Rank increase, and a rank increase in the Rebellion. This should effectively reset everyone’s Duty Scores to 0. If their score exceeded 100 pts, any points above 100 should be evenly divided among the players. Please note only members of the rebel alliance have Duty and may gain Duty Group Contribution rank increases.
    • If the group’s total Obligation score exceeds 100 pts at the beginning, or during the course of play, players should be warned that they need to take action to buy down their Obligation. Otherwise, their characters may earn experience points for the current session but cannot spend them until the table group obligation is lowered below 100pts. At the end of the game, Obligation should be tallied again. If it still exceeds 100 pts, the group will earn experience points and they can still earn story rewards and treasure. Just remember you cannot spend the earned xp until after you lower your total group obligation below 100 pts.
    • If a player requests that their Morality is triggered, the GM should honor that request during the day’s adventure. In addition, the GM should keep track of Conflict earned by each player so that at the end of the game it can be used to determine an increase or decrease in the player’s Morality score based off the conflict check. After this roll is made a character’s Conflict resets to 0pts for the start of the next session and the Game Master records the Morality changes. Please note that Conflict is not a determination of whether an action is “good” or “evil.” It is neutral, and if the action occurred, Conflict is rewarded.
  • Run the Roleplaying Adventure. Star Wars is a cinematic experience, set in a sprawling fictional universe with a remarkable amount of depth and lore. Like any story, Star Wars isn’t just about technology and epic battles: it’s about characters. Character choice should matter, and should absolutely affect gameplay. Don’t just follow the rails of an adventure word for word. GMs are encouraged to follow the players wherever they seek to go, with the story bending and twisting depending on the choices they make. Any straying from the main story should be documented in a character’s Adventure Log. As a GM, you’re also encouraged to incorporate factions like the Baron and the Church of the Force, tying your characters’ unique experiences to the overarching story that connects all Legends of the Galaxy adventures.
  • The GM should give the players freedom to be part of the story. Let them interpret their own dice pools rolled. As a GM, you get the final say as to whether their explanation is valid or not, but as an RPG, the game is fundamentally a form of collaborative storytelling. This keeps it fun and rewarding for the players, encouraging them to come back again to experience more adventures in the legendary Galaxy Far, Far Away.
  • Fill out each player’s Adventure Log for the adventure that you’re running.  Make sure you note the story rewards they earned based on the adventure page for your event.
  • When the game is over, clean up your event space. Leave it in better condition than you found it.
  • Game Masters are expected to report the results of each session here:  Click Here  . Failure to do so in a timely manner can have negative consequences for Legends of the Galaxy Story as a whole. In addition Game Masters can earn credit in the  GM Legendary Awards program.
  • When you’re running at a convention or an in-store event, the game needs to be more sharply focused on accomplishing the goals of the Adventure. We certainly encourage you to have fun and think outside the box, and to let engaging roleplay take place to keep your players fully immersed in the exciting world of Star Wars. However, there’s a limit to how much “side action” can take place before it interferes with the story. If the characters are still playing darts in a cantina and you’re an hour into the game, prod them to take action. They may be having fun with darts, but they’ll regret it if they can’t finish the Adventure within the allotted time. It’s all about balance, and as a GM, your job is to make those decisions.

Running a Homespun Adventure

As a Community Driven Roleplaying Experience, Legends of the Galaxy relies on the community to add to the overall story and campaign. Game Masters are encouraged to write and run their own homespun adventures. They can even share their adventures with the community. Click Here to Learn More

  • Running a home game?  Write your own adventure!  In fact, if you’ve come up with a fun, exciting, unique adventure to run with your gaming group, you can submit it to the Legends of the Galaxy Staff for review. If we like it, we’ll include it in the overall adventure pool.
  • If you’re running a home game, your job is far less restricted by time constraints and planning. With that said, you still need to make an extra effort to make sure your game is recorded properly. Depending on how you play with your home group, you can take your time playing through an Adventure. Players can explore interesting sideline details, or go after characters’ personal goals. However, the Player Characters will never gain additional experience or rewards beyond the limitations of the Adventure Log or the basic gameplay rules.
  • It is up to you if you will allow Public game characters in your Private Game
  • Be sure to check out the generic Adventure Page for homespun adventures.  It will include what equipment is approved for equipment rewards as well as contain season goals which you can try to achieve during your homespun adventure.
Step 6: Adventure Reporting

While it is not required, we do encourage Game Masters to submit the details of your adventure to Legends of the Galaxy as it will help us with deterimining galactic events in our community and encourage us to write new adventures that follow the most common adventure results.  Also it is how you earn credits toward receiving GM Legendary Awards.  So be sure to submit your Adventure Results. Tell us who your players were, what were the major decisions or events that occurred and based on their decisions where you think they can go next.

GM Legendary Awards Program – We at Legends of the Galaxy look to reward you for running your own Legends of the Galaxy Events. Each time you run an event and report the results adding to the story of our Organized Play you earn credit towards our GM Legendary Awards Program.

Step 7: Earn GM Legendary Awards

GM Legendary Awards

In Legends of the Galaxy Roleplaying Experience Events, we reward GMs for volunteering their time to run Adventures. Any GM who runs a scenario and reports the adventure gets full credit for that scenario, which can be applied to one of his or her characters or his GM score. Reporting

“Full credit” means the GM gets the following:

  • Full player earned XP for the scenario to be applied to a character of their choice – Please note which character you are applying it towards when logging your adventures.  Also keep a copy of the Adventure Log you filled out for yourself to be included in the adventure logs of the character you wish to apply the XP towards.
  • Any special boons, such as free gear, contacts, or story rewards. If the Game Master has played this scenario more than once they can only apply the adventure results towards one character. If they have multiple adventure logs they are free to either apply it to another character or choose which adventure log to apply and discard the other adventure log as not active.
  • The GM does not get a Day Job check
  • GM Legendary Awards

GM Legendary Awards

Legends of the Galaxy Roleplaying Experience Events offers a unique GM ranking system. This helps encourage more reporting from GMs and event coordinators, along with offering “bragging rights” for accomplished GMs.

The ranking system uses stars to signify a GM’s experience and activity. Our team tracks your Legendary Awards based on the Adventures that you’ve reported. You can earn up to 4 Awards, as follows:

  • 25 sessions reported as a GM = 1 Legendary Award
  • 50 sessions reported as a GM = 2 Legendary Award
  • 75 sessions reported as a GM = 3 Legendary Award
  • 100 sessions reported as a GM = 4 Legendary Award

There’s also a fifth Legendary Award. To be eligible for this elite status, you must meet the following requirements:

  • Run a total of 150 Legends of the Galaxy game sessions, including:
    • At least 50 different adventures
    • Event Coordinate 10 or more Special or Exclusive Events
  • Submit at least one adventure you’ve created to the Legends of the Galaxy team. –  Submit an Adventure Here

Each time you earn a Legendary Award, you’ll be contacted by the Legends of the Galaxy Staff. You’ll be sent a GM Legendary Reward. For example a free rpg supplement of your choice.

The terms and conditions of GM Legendary Awards can be changed or revoked any time, depending on the support or lack of support from the community. If you want to donate and help fun the GM Legendary Awards program to help encourage GMs to continue to host events you can do so as part of our Patreon program.

Submit Adventure for Legends of the Galaxy

Guidelines for writing Legends of the Galaxy Adventures:

As a Community Driven Organized Play we rely on the community to help contribute for us to grow.  Game Masters from all around the world can submit story ideas and adventure write ups to be used as official play. By sharing ideas with the community we all can take the story of Legends of the Galaxy to amazing and exciting new heights.  Legends of the Galaxy will share well written adventures with the community and include these stories approved for official play.  If you are creating your own adventures and wish to share them with the community.

Legends of the Galaxy Setting:

Legends of the Galaxy Story:  To view the official Legends of the Galaxy Story – Click Here
Join the Legends of the Galaxy Story Group:  Help the team of Legends of the Galaxy create adventure and stories by joining our Story Group.  The Story Group will begin planning monthly meetings where we can create adventures in a Galaxy Far, Far Away together.  To join – Click Here
 
Timeline:  The Main Star Wars Legends of the Galaxy timeline is set during the Galactic Civil War between Star Wars Episode IV: A New Hope and Star Wars Episode V: The Empire Strikes Back.  However, just like the Force Awakens Beginner Box set is allowed for legal plan, Game Masters may write adventures outside this timeline as a one shot stand alone adventure.
Legends of the Galaxy Story: GMs are encouraged to but not required to write stories that relate to the main Legends of the Galaxy story points.  Below is a brief description of the various story lines for Legends of the Galaxy.
Edge of the Empire: The current Legends of the Galaxy story for Edge of the Empire has a Hutt turf war engulfing the outer rim.  This Turf war is secretly being spurred by Black Sun.  Black Sun has been seizing assets of the Besadii Hutts through Dura the Hutt in payment for their help in getting revenge on Jabba the Hutt and the Desilijic Hutts for the murder of Aruk the Great 15BBY.  Through their connections to the Besadii Hutt Kajidic Black Sun aims to destabilize Hutt Space so they can grow their power there.  The BARON is trying to support the Gorensla Hutts Kajidic in the turf war.  He does this so they will continue their secret support for the Rebel Alliance.  Gorensla and Besadii are natural enemies as one supports the Rebellion while the other is a top supporter of the Galactic Empire.  A GM is encouraged to write stories for Edge of the Empire in and around the concept of a Hutt Turf War and Black Sun’s secret manipulation of it all.
Age of Rebellion: The current Legends of the Galaxy Story for Age of Rebellion centers around the Rebellion running operations out of a few Rebel Bases.  There is Avalon Starport in the Corellian sector, Arda Base, the establishment of Hoth Base and the close by Berkchest Resistance.  All official FFG adventures have been run out of Arda Base until the Onslaught of Arda 1 adventure.  The Fire Across the Galaxy series involves the establishment of the Hoth Base.  The Avalon Starport base is a secret base in a shadowport known as Avalon Space Station run by a Corellian Human known as Taggart.  Here the Rebellion was secretly developing Project Decoy a human replica droid project with goals of replacing top Imperials with Replica Droids so the Rebellion and defeat the Empire peacefully.  It is encouraged for GMs to write about Black Sun’s theft of the project hand over of the project to Imperial researches  Dr Simonelle and Massad Thrumble and the create of Guri for Prince Xizor.  Finally, the Berkchest base is built out of an underground tunnel network along the shield wall cliffs that overlooks the vacation world of Berkchest near Hoth.  Berkchest base lead by General Gorath a former Trianii Ranger and Admiral Kalavichie a Human Imperial Defector.  The planet of Berkchest in the outer rim Anoat Sector has a power planetary shield network and is mostly colonized by the noble houses of the Tapani Sector.  The Rebellion hopes to combat Moff Adelhard and take over the planet’s shield network in hopes of having a planet that can declare open rebellion against the Galactic Empire but withstand the bombardments of the Empire.  Berkchest base needs allies, supplies.  The base’s proximity near Hoth is also a distraction away from the true Rebel Base Hoth Base.  Finally, the Rebel Agents of Berkchest do assist in the delivery of supplies for Hoth Base.  The BARON tries to fund the Rebellion and help deliver agents to fight in the Rebel Cause.  The BARON provides intelligence to the various Rebel Cells.
Force and Destiny:  The current Legends of the Galaxy story for Force and Destiny has The BARON assisting Force Sensitive individuals and directing them to build a new Jedi Temple out of the Dawn Temple.  The BARON has partnered with the CHURCH OF THE FORCE.  The Church of the Force wants to restore the Jedi Order.  The BARON wants to restore the Baran Do Sage Order.  GMs are encouraged to write adventures about exploring the mysteries of the force.  They are also encouraged to write about the collection of Jedi and other Force related artifacts to be stored at the Dawn Temple.  Finally a GM is encouraged to write about The BARON’s quest to locate the last surviving member of the Baran Do Sage Order.  GMs are also encouraged to write about the Imperial Inquisitors hunting the Force Users and trying to locate the Dawn Temple.
Using the Baron: The Baron is the benefactor who connects all of the stories in Legends of the Galaxy. He runs an intelligence network in the underworld for Edge of the Empire, He sponsors a Rebel Cell in Age of Rebellion, and partners with the Church of the Force in Force and Destiny.   Using the Baron in your Legends of the Galaxy Adventures is simple.  He is often the one who holds the keys and connections that set our HEROES on their Adventures.  He can be called upon for assistance in gaining intelligence. However he is not always available and loves to speak in riddle giving the PCs just enough info to be helpful but not enough to spoil surprise.  If your character is Force Sensitive he desires to see you develop your force powers in the precognitive abilities as it is in alignment with the Baran Do Sage Tradition.  If you are a member of the Rebel Alliance he is a financial benefactor and source for intel.  If you are traveling in the depths of the underworld you are an agent of his Secret Intelligence Cabal doing jobs that he seeks without often full understanding the true outcome other than you are doing what is right for the Galaxy.
 

Adventure Guidelines:

Length of Adventure: Adventures submitted to Legends of the Galaxy can be stand alone one shot adventures or they can be up to a 4 Act Story arch that is meant to be run over multiple sessions.  Each session should be able to be played between 4 – 5 hours, consist of 3 – 4 encounters, (both combat and noncombat encounters), at fit within overall story of Legends of the Galaxy.  Each Act or Session should have a clear, beginning, middle and end with clear goals for the players to achieve.
Game System:  When writing an adventure it is important to specify which product the adventure is being written towards.  Edge of the Empire, Age of Rebellion, Force and Destiny.  Each game has it’s own CORE MECHANIC ie Obligation, Duty, or Morality.  A GM should introduce each story using several different core mechanic styles in order to help a Game Master work why the players want to complete this mission.
Boxed Text:  It is helpful to get the setting, encounter, and tone of the adventure correct as intended by the original writer of the adventure.  Boxed Text is important and should be attached to each encounter to describe the situation or to be used as reference when a Player Character tries to ask questions about a specific mission or interrogation.
 
Balancing Encounters: It is important that game balance exists when writing an encounter for a Legends of the Galaxy game.  When using minions a game master should typically break minions into groups of 2 to 3 minions per group.  Game Masters should follow the following guide.

Very Easy Encounter Equal number of minions to the party size

Moderate EncounterEqual number of minions to the party size and 1 rival

Moderate EncounterEqual number of minions to the party size and either 1 to 2 rivals

Hard Encounter Equal number of minions to the party size, and 1 nemesis

Extreme Encounter Equal number of minions to the party size, and nemesis with ranks in advisory talent

Boss Encounter Nemesis with 2 to 3 ranks in advisory or using the Inquisitor rules

Mass Scale War If the party is ever in a situation where they face impossible odds like a mass scale battle.  The Game Master should use the Mass Combat Rules from Age of Rebellion to determine the overall battle.  The Player characters should still follow encounters with a guide similar to the above encounter sizes.

Locations: GMs are encouraged to write stories that occur in a specific setting and can flush out the location giving players and GMs alike a rewarding environment to play.  Think about creating exciting locations, fun locals to work with, and make sure that your story feels like it is set in the Galaxy Far, Far Away.
 
Legendary Characters: Game Masters will create and introduce lots of NPC characters that players may encounter.  Having great personalities for your NPCs is important.  See the below table to use as a guide.  In addition, GMs may introduce characters from Star Wars Canon like Luke Skywalker, Han Solo, etc.  However, those characters should be used lightly and must follow Star Wars Canon.
D100 Personality Trait D100 Personality Trait
01-02 Angry 51-52 Easily Startled
03-04 Morose 53-54 Jovial
05-06 Perky 55-56 Nervous tic
07-08 Allergic 57-58 Grossly Overweight
09-10 Suspicious 59-60 Aggressive
11-12 Fidgets 61-62 Bad Breath
13-14 Bad Odor 63-64 Amorous
15-16 Helpful 65-66 Condescending
17-18 Easily Distracted 67-68 Missing limb
19-20 Vain 69-70 Lapses in language
21-22 Raspy Voice 71-72 Very old
23-24 Silent 73-74 Unusual voice
25-26 Obsequious 75-76 Fearful of germs
27-28 Out of style 77-78 Giggles incessantly
29-30 Childish 79-80 Clueless
31-32 Chatty 81-82 Hates droids
33-34 Dry-humored 83-84 Dim-witted
35-36 Absent minded 85-86 Snooty
37-38 Gluttonous 87-88 Brash
39-40 Dressed flamboyantly 89-90 Gearhead
41-42 Bored 91-92 Hard of hearing
43-44 Wracking cough 93-94 Gruff
45-46 Xenophobic 95-96 Conniving
47-48 Rude 97-98 Missing eye
49-50 Walks with limp 99-100 Hiding Something

Player Awards:

XP Rewards:  Legends of the Galaxy tries to standardize the XP awards a submitted adventure can offer to a player.  A typical scenario awards around 25-30xp.  GMs should award XP as follows: 


  • minimum of 10xp for the session or act played
  • 5xp for each mission objective the PCs achieved upto a maximum of 5 mission objectives
  • 5xp for an individual PC for completing a Legendary Action
  • up to 5xp for good roleplaying
  • Core Mechanic change (Obligation Decrease or Duty Increase)
Core Mechanic Awards: Game Masters should award points towards the Adventure’s CORE Mechanic based on which system the Adventure was written for (Edge of the Empire, Age of Rebellion, Force and Destiny.)
 
Duty:  In Age of Rebellion we use the Duty Mechanic.  Duty should be what drives a character to do Rebel Missions.  A Game Master may award between 5 and 15 Duty points per adventure to players for completing Rebel Missions.  The amount of the award should match the mission completed.  Secondly, a Player who gains a minion or starship can choose to turn over their earned reward for a max of 5 bonus duty points at the end of the session they earned the reward in.  In order for a member of the party to earn Duty they must first choose to join the Rebel Alliance.  When the table reaches 100 total Duty all members of the Rebellion gain a Group Contribution rank increase along with all the benefits detailed in the Age of Rebellion Core Rulebook.
Obligation:  In Edge of the Empire Obligation is the core mechanic.  Players are driven by their obligation as buying and trading favors is the currency of the underworld.  For completing a mission a player can reduce their total Obligation between 5 and 15 points.  However, a player can never reduce their total obligation below a score of 5.
Morality:  In Force and Destiny the core mechanic is called Morality.  This is increased and decreased as per the official rules printed in the Force and Destiny Core Rulebook based on conflict earned.  Game Masters should note that Conflict is not determined by if an action is good or evil.  It is more neutral.  The Conflict check that changes a player’s Morality at the end of the game was the determining factor if a player’s actions were good or bad according to the Will of the Force.
Story Rewards:  Each adventure should have up to 3 pivotal choices a group of players can make which can affect and change overall story of Legends of the Galaxy.  These story rewards should be noted on a player’s Adventure Log and reported when performing GM Reporting.  These decisions will influence the overall story of Legends of the Galaxy future adventure seasons.
Loot Rewards: Players may loot any of the defeated enemies gaining any additional equipment as noted in the stat block used from one of the official Fantasy Flight Games Star Wars RPG Books.  However, all equipment gained as part of looting is not an item they get to keep at the end of the adventure.  It is meant for use during the adventure only.  GMs should create 4 items of gear from the loot-able items and create Equipment Rewards that the PCs earn for playing in your adventure.
 
Equipment Rewards:   Every adventure in Legends of the Galaxy awards players with their choice of 1 of 4 potential Equipment Rewards.  Equipment Rewards can be looted items or other rewards a GM deems appropriate for the adventure.  Players only get to select a single Equipment Reward.  Beyond the 4 required equipment rewards a GM can list up to 3 additional optional equipment rewards if certain achievements are completed during the adventure.  These Bonus Equipment Rewards are added to the available Equipment Rewards.  A Player is only allowed to select a single equipment reward for playing in your adventure.  By default a player can always accept 500 credits in lieu of any equipment rewards.  Equipment Rewards to be close to or similar to the Job Pay Scales as per the tables below.

Job Pay Scales

When determining what the value of any payments or equipment rewards a GM is encouraged to consider what kind of job the PCs are performing and award Equipment Rewards and payments based on the tables below.  To prevent the unbalancing of the Legends of the Galaxy economy GMs are encouraged to make the payment for any adventure more related to their Core Mechanic (Obligation, Duty, or Morality) than a true credit payout.  Small Credit Payouts of less than 1,000 credits for the completion of a job can be provided to each player.  Larger payouts of 10,000 credits or more should be divided equally by the total players at your table.  Furthermore, extremely high payouts should be done in the favor of story rewards or used in the pursuit of things like Rebel Bases, Farmsteads, business, starships, smuggling rings, etc.

Bounty Hunter

Job Duration Pay in Credits
Minor Target Per job 300-750
Moderate Target Per job 2,000-10,000
Major Target Per job 15,000-20,000
Legendary Target Per job 25,000-100,000 See exploits on page 94 of No Disintegrations

Bounty Modifiers

When determining the end bounty consider the following modifiers to the end bounty

Factor Bounty Value Modifier
Committed a personal wrong against bounty poster +5-20%
History of Frequent Violence +10%
Target is nearby or easy to locate -40%
Traveling across star systems to locate +20%
Only proof of capture or kill is required -10%
Job is completed in secret +50% See exploits on page 94 of No Disintegrations
No Harm to the target +10%
Apprehension without use of violence +25%
Must avoid collateral damage +20%
Bounty contains a secondary goal like retrieving stolen goods +25%
Target is an inanimate object like a ship -20%
Bounty Hunter is not part of a Guild -10%
Hunter possess exploits See exploits on page 94 of No Disintegrations

Colonist

Job Duration Pay in Credits
Clerk Monthly salary 1,000-2,000
Ranch Hand Monthly salary 1,500-2,000
Unskilled labor Monthly salary 500-750
Average Specialist Per job 500-3,000
Expert Specialist Per job 2,000-5,000

Hired Gun

Job Duration Pay in Credits
Bodyguard for criminal Per job 2,000-5,000
Bodyguard for Imperial Per job 2,000-5,000
Bodyguard for Famous Public Figure Per job 5,000-10,000
Bodyguard for Lesser Public Figure Per job 3,000-8,000
Bodyguard for Private Individual Per job 500-5,000
Enforcer Per job 500-1,000
Individual Mercenary Job Per job 500-2,000
4-6 Mercenary Rate Per job 6,000-20,000

Law Enforcement

Job Duration Pay in Credits
Small Town Sheriff Monthly salary 2,000-3,000
Police Commissioner Monthly salary 3,000-5,000
Deputy Monthly salary 750-1,200
Detective Monthly salary 2,000-2,500
Sector Ranger Monthly salary 4,000-5,000
Private Eye Daily salary 75-200

Medical

Job Duration Pay in Credits
Town Doctor House Call 100-300
Licensed Physician Monthly salary 2,000-4,000
Surgery Team Single operation 5,000-10,000
Cyberneticist Single operation 1,000-20,000

Performer

Job Duration Pay in Credits
Performance Per job 500-750
Cantina Band Per Week 1,000-1.500
Touring Band Per job 2,000-25,000
Street Performer Per Day 25-75

Political

Job Duration Pay in Credits
Negotiation Team Per job 4,000-20,000
Mayor or Councilor Monthly salary 2,000-3,000
bureaucrat Monthly salary 2,000-5,000
Senator Monthly salary 10,000-20,000

Scholar

Job Duration Pay in Credits
Lecturer Monthly salary 1,500-3,000
Subject-Matter Expert Per job 750-5,000
Researcher Monthly salary 2,000-8,000
Mediator Per job 2,000-5,000

Scout

Job Duration Pay in Credits
BOSS Scout Monthly salary 2,000-3,000
Wild Space Scout Monthly salary 2,000-5,000
Unknown Regions Scout Monthly salary 3,000-8,000

Smuggler

Job Duration Pay in Credits
Smuggling Trafficking Per Job 2,500-5,000
Smuggling Cargo Per job See Below Table
Smuggling Passengers Per job 500-10,000

Smuggling Cargo Payout

When determining the cargo payout the pay received is a percentage of the value of the cargo being smuggled

Cargo Payout

Rarity Restricted Unrestricted
4-5 10% 5%
6-7 25% 10%
8-9 30% 25%
10+ 50% 30%


Soldier

Job Duration Pay in Credits
Basic Demolitions Job Per job 500-2,000
Expert Demolitions Job Per job 2,000-5,000
Average soldier Monthly Salary 500-1,000
Non-commissioned Officer Monthly Salary 1,000-3,000
Military Officer Monthly Salary 2,000-10,000

Tech

Job Duration Pay in Credits
Mechanic Monthly salary 1,000-2,000
Droid Tech Per job 500-2,000
Slicer Per job 500-5,000

Payment Modifiers

Circumstance Modifier
Each Triumph or 3 Advantage on Negotiation check +10%
Each Success on Negotiation check +5%
Each Despair or 3 Threat on Negotiation check -10%
Each Failure on Negotiation check -5%
Destination under Imperial Blockade +20%
Destination under Criminal or other blockade +10%
PCs complete job earlier than contracted +10% per day early
PCs complete job later than contracted -10% per day late
PCs loose cargo or fail objective -10% or more