Legends of the Galaxy rules for play
Star Wars Legends of the Galaxy exists to help grow the Star Wars RPG community by introducing new players to learn how to play the Star Wars Roleplaying Game by Fantasy Flight Games (Edge of the Empire, Age of Rebellion, Force and Destiny)
Edge of the Empire
Edge of the Empire is the Roleplaying Experience intended for smugglers, bounty hunters, and the star wars criminal underworld. Characters like Han Solo, Chewbacca, Dash Rendar, Jabba the Hutt, Boba Fett, Cad Bane, and so many more fit perfectly into this roleplaying experience. With this game, there is a core mechanic known as obligation.
Obligation is the story of your past transgressions coming back to haunt your adventures. It may be a bounty that is on your head for dumping a cargo at first signs of imperials and Jabba the Hutt is out to get you. Perhaps it is you live by an oath of a life debt in the case of Chewbacca. No matter what your obligation is at the beginning of every game your Game Master will make an Obligation check to determine if your past will come up in today's adventure making any campaign personal and exciting. Your decision and actions do matter in Edge of the Empire.
Characters can use Obligation as a currency trading favors for equipment or assistance. It is a reflection of how well you are known in the underworld and if government factions may be out to get you. It can also be a story element that comes into an adventure when your past catches up with you. It is also a mechanic that can be a stress penalty towards your strain if you are worried about that bounty hunter you ran into on Ord Mantell.
For more information pick up a copy of the Edge of the Empire Core Rule book at your favorite local game shop.
Age of Rebellion
Age of Rebellion is the Star Wars Roleplaying game that was created for the thrilling experience of fighting in the Galactic Civil War. As members of the Rebel Alliance, you fight against the tyranny of the Evil Galactic Empire. In Age of Rebellion, the core mechanic of the game revolves around Duty.
Duty is an exciting mechanic. It reflects your role within the Rebel Alliance. During each game, your Game Master will roll a Duty check to determine if you have any special secondary objectives to be added to the adventure at hand. You never know when you are needed to steal the plans to the Death Star.
Duty can be a story element like a mission objective, it can be a mechanical benefit in the example of having you emboldened in your role with the rebellion granting you and your allies a bonus to your session's strain threshold. It can also be a reward when you and the members of your group reach a combined duty score of 100 and you gain an increase to the total group contribution rank.
Each time your Group Contribution rank increases your character gains promotions in the ranks of the Rebel Alliance. It is also a determination at how well recognized you may be and how hard Imperial forces may be out to capture you.
For more information on Duty be sure to buy a copy of the Core Rule book of Age of Rebellion at your favorite local gaming shop.
Force and Destiny
In Force and Destiny, you take your first steps into a larger world. The Force has awaken within you and you now must delve into the mystery known as The Force to grow. In Force and Destiny, the core mechanic is called Morality.
Morality is the balance between the light side and the dark side of the force. It determines if you have fallen to the dark side or become a paragon of the light side of the force. At the start of your game, the Game Master, can choose to trigger your Morality and bring a situation that will challenge your strengths and weaknesses. During the adventure, you will gain conflict for your decisions and actions which at the end of the day's session will determine if you move closer towards the light or dark side of the force.
Conflict is not a factor of being a good or evil action. Conflict remains neutral. If you lie for personal gain be it for good or bad intentions you still gain conflict.
Check out the Force and Destiny Core Rule book for more information. You can purchase it at your favorite local game shop.
How the Dice work.
Check out this great fan video that explains how the dice mechanic works in the Star Wars Roleplaying Game by Fantasy Flight Games. It will help educate you on the dice mechanic and it is these story dice make this game one of the most amazing roleplaying games on the market today.
Story Dice Explained
Use this PDF to help new players get an idea on how they can understand the basics of the Star Wars RPG Story Dice.
Using the symbols on the dice.
In Edge of the Empire the symbols of the dice can be used both mechanically and they can affect the overall story. For example. If you roll Triumph or multiple Advantage symbols on the dice it can be a story element that is thrown into the mix. A great example of this was the time my character, Kree, fired her blaster at some Tusken Raiders who had her pinned down. She may have failed her roll but she failed with 3 advantage and Triumph. This was turned into a story element that reflected her missing the Tusken Raider but hitting the cliff face just below him causing a rock fall. This resulted in the Tusken Raider having to grab on for dear life and drop his slugthrower rifle. Players are encouraged to come up with their own story determination of the dice. The Game Master has final say on if that story fits the dice or not. Other ways the symbols can be used is mechanically. Legends of the Galaxy uses an amazing cheat sheet to help you determine how best to use your net symbols rolled on the dice. Click below to download and access this helpful tool.
Advantage | Threat usage Cheat Sheet
Use this PDF to help new players get an idea on how they can quickly spend the Advantages, Threats, Triumph, and Despair's that they roll with their dice.
Starship Advantage | Threat usage Cheat Sheet
Use this PDF to help new players get an idea on how they can quickly spend the Advantages, Threats, Triumph, and Despair's that they roll with their dice during starship combat.
Each round of the Star Wars Roleplaying Game by Fantasy Flight Games your character has a limited about of action economy in which they can use. Your character gets:
- 1 Action (Which can be turned into a Maneuver)
- 1 Maneuver (Your character gets a maximum of 2 maneuvers in a single round. You can turn your action into a maneuver or over exert yourself and get a second maneuver by taking 2 strain damage. This allows you to still have your action and take 2 maneuvers. The only way to gain a 3rd maneuver is through high experience talents located very low on the specialization trees.)
- Unlimited Free Actions (Within Reason. Your Game Master is the final arbitrator for when you have exceeded this limit.)
Star Wars Legends of the Galaxy uses a great cheat sheet that will tell you what you can do with your actions and maneuvers. Below please find the action economy cheat sheets for your character.
Action Economy Cheat Sheet
Use this PDF to help New Players know how they can spend their Actions and Maneuvers during their round.
Starship Action Cheat Sheet
Use this PDF to help new players know how they can spend their Actions and Maneuvers during starship combat.
Remember that when playing a Legends of the Galaxy Star Wars Roleplaying event you are required to have Read the Legends of the Galaxy rules for play as well as own and read at least one of the 3 main Star Wars Roleplaying Core Rule Books by Fantasy Flight Games:
- Edge of the Empire
- Age of Rebellion
- Force and Destiny