Legends of the Galaxy Play Rules

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Legends of the Galaxy Play Rules

Rules Last Updated 9/21/2017


With the destruction of the Jedi Order it appears their light has gone out of the galaxy.  Now the EVIL GALACTIC EMPIRE and its Imperial Inquisitors turn their attention to the remaining FORCE TRADITIONS across the GALAXY.  Recently they laid waste to the BARAN DO SAGES leaving only a page boy to pick up the ashes.  This boy will become, THE BARON.

The last remnants of the FORCE is almost all but lost.  Only the CHURCH OF THE FORCE remains on a quest to secure any of this lost knowledge.  Lead by a man known as Lor San Tekka, his members venture across the galaxy to save what knowledge remains.  

As the Rebellion reals from their recent Victory with the destruction of the DEATH STAR they must now turn to locate a new home for the Rebellion.  In this dark time the Empire looks forward towards the construction of their new battle station.

With WAR and CHAOS raging across the galaxy old rivalries have begun to arise.  As a HUTT CARTEL TURF WAR has broken out.  This has left no place for the common Galactic Citizen to be safe.

THE BARON has begun assembling his intelligence network in the underworld looking for any survivors of the THE GREAT PURGE in hopes he could restore the BARAN DO SAGES and get his revenge against the GALACTIC EMPIRE.  In an effort to participate in open REBELLION, THE BARON has started his own Rebel Cell.  Lastly he has made contact and a partnership with THE CHURCH OF THE FORCE in an effort to restore the FORCE to its former glory.

Now our HEROES must rise to become, Legends of the Galaxy...


Star Wars Legend of the Galaxy Roleplaying Experience Events

A long time ago, in a galaxy far, far away, countless characters enjoyed timeless adventures in the expansive and seemingly endless universe we know as the Star Wars Galaxy. Star Wars: Legends of the Galaxy Roleplaying Experience Events puts you into the epic universe you know and love, letting you fight alongside other heroes in battles and adventures of galactic proportions.

In an organized play campaign, you transform into a unique and powerful character who shares the Galaxy with thousands of other gamers from around the world. In each individual game, you take part in a short, one-session event, or “Act,” that forms just one part of an epic, galaxy-sweeping story arc.

You can bring your character to any public Legends of the Galaxy event anywhere in the world. While the Game Master and your allies may change each time, your character earns and retains experience every time you play through an act. Campaigns in an organized play environment are a uniquely immersive experience that’s truly one-of-a-kind, even for experienced RPG gamers. You’ll team up with a diverse array of colorful companions, in a campaign world with unparalleled depth and character.

It’s also a “real world” social event, putting you in touch with other local gamers without the prep work, scheduling, and recruiting involved in playing a traditional Star Wars RPG campaign. With that said, some gamers prefer to play with a small group of close friends. This is a perfectly valid way to play Star Wars: Legend of the Galaxy, and many players chose to combine private games with public events. Because an organized play campaign takes place in a shared world, a few additional rules are needed to make sure all tables share a similar and compatible gaming experience, no matter who’s running the game.

How to use THE BARON

The Baron is a Kel Dor who all players begin play with as a contact.  The Baron speaks in a deep but crackling voice that is slowed to make it sound poetic holding the cue on the phrase to it's up-most intrigue.  He chooses eloquent words and prefers to always be 10 steps ahead of everyone.  He manipulates and controls all encounters having fully done his research before walking into any situation.  The Baron always knows more about you than you know of him.  When you expect him to go left he goes right.  When you expect him to stop he sidesteps.  He uses mystery and intrigue to his advantage.  He spreads rumors and lies and ensures other believe him.  He always has a plan and rarely shares the full extend of it with others.  Despite all of this, The Baron is not a villain.  

The Baron has created a buzz about him.  Many claim to know him to try to get ahead.  It is through the rumor mill and fine manipulation that he himself has used to get ahead.  Always pulling the strings to control the outcome to his desire.  He has become the very thing he opposes in an effort to blend in and from the shadows use his powers for change.  His end goals are the destruction of the Galactic Empire and the Restoration of the Baran Do Sage Force Tradition.  The Baron rarely deals in violence but instead political intrigue.  His allies include, The Rebel Alliance, The Church of the Force, Sinasu the Hutt, and most importantly, himself.

Using the Baron in your Legends of the Galaxy Adventures is simple.  He is often the one who holds the keys and connections that set our HEROES on their Adventures.  He can be called upon for assistance in gaining intelligence.  However he is not always available and loves to speak in riddle giving the PCs just enough info to be helpful but not enough to spoil surprise.  If your character is Force Sensitive he desires to see you develop your force powers in the precognitive abilities as it is in alignment with the Baran Do Sage Tradition.  If you are a member of the Rebel Alliance he is a financial benefactor and source for intel.  If you are traveling in the depths of the underworld you are an agent of his Secret Intelligence Cabal doing jobs that he seeks without often full understanding the true outcome other than you are doing what is right for the Galaxy.

The Story

Mere weeks after the destruction of the first Death Star, in the time of the Galactic Civil War, the galaxy saw the rise of a mysterious mastermind known only as The Baron. His story began when he was but a pageboy of the Kel Dor Force tradition known as the Baran Do Sages. It was foreseen by the seers of old that this man would be responsible for restoring the Baran Do Sage order after its destruction at the hands of the Galactic Empire.

Starting as nothing more than a mere pageboy in the remote reaches of the Outer Rim, the Baron was driven to seek three things: wealth, influence, and knowledge. He began building up an intelligence network, evolving into a criminal empire to rival the Hutts and indeed, he made enemies of the Hutt Cartels. Some say it was the Baron who incited the Hutt Turf War.

Using his carefully constructed intelligence network, the Baron was able to track the activities and behaviors of all the powers in the galaxy. He hoped to make good use of this capability, predicting the future actions of major factions.

The Baron’s great wealth also allowed him to support other enterprises that caught his eye, notably the Church of the Force. By supporting Lor San Tekka and the Church, the Baron’s goal was to identify and protect force-sensitive individuals, shielding them from the wrath of the Empire and helping them nurture and develop their gift to restore the destroyed Baran Do Sages. The Baron also hoped the Church would locate the few remaining Baran Do Sages, most of whom vanished after Order 66, to preserve the knowledge of their venerable tradition.

The wealth of the Baron also funded a Rebel Cell, to whom the Baron fed valuable intelligence. His support of the Rebel cause stemmed from his deep desire for revenge against the Galactic Empire, who destroyed the Baran Do Sages.

It is the Baron who binds all our heroes in the same shared story, across countless Acts played all over the world. As the story develops and grows over time, new factions may also enter the scene, providing further depth and intrigue to the already rich lore of the Star Wars galaxy. 

For More information on the Story or the recommended Adventure Sort Order - Click Here

The Legends of the Galaxy Community

Star Wars: Legends of the Galaxy Roleplaying Experience Events is a worldwide Star Wars RPG Community / Club that brings people together. Both Players and GMs must register on the official Legends of the Galaxy Discussion Boards. There, you can talk about your legendary adventures and build new friendships with fellow gamers.  We exist only to help support our fellow members in the community creating a fun, robust, organized play which creates a cinematic universe for the Star Wars RPG Community.

Players and GMs aren’t required to read every single post on the boards, of course, but you must abide by rulings and clarifications in the FAQ and in this guide. The FAQ will be continuously updated with important rule clarifications, and ideally, there should be minimal ambiguity.

Help The Community Grow:

Core Rules

The leaders of the Star Wars: Legends of the Galaxy Roleplaying Experience Events community trust you to use common sense in your interpretation of the rules. This means being courteous to your fellow players and enjoying the game together as a group, not endlessly nitpicking over the rules.

If you’ve been involved in organized play before, you’ve probably noticed that “The Rule Nazi” is a bit of an archetype. You’re bound to run into one sooner or later, and their whining and hair-splitting can kill your sense of immersion. That behavior is discouraged here. It’s about the joy of the game and the intrigue of the story, not about the minutiae of the rules. Don’t be a jerk.

Legends of the Galaxy assumes that each player has access to the following resources:

  • At least 1 of 3 Star Wars RPG Core Role Books. ( Edge of the Empire ; Age of Rebellion ; or Force & Destiny)
  • Either the Specialization Deck or Supplement Book for the specialization you choose to play when you make your own character.
  • Rules of Play for the Legends of the Galaxy Roleplaying Experience Events (That’s what you’re reading right now. Congratulations, you already have one out of three!)

Game Masters are expected to be familiar with the official Fantasy Flight Games Star Wars RPG Rules, as well as the Legends of the Galaxy FAQ. You can read the FAQ here: Click Here

If you need a clarification about the FAQ that pertains to your character, feel free to send an email here: [email protected]

Legal Resources for Play:

Fantasy Flight Games offers a wide range of rich, informative sourcebooks that further explore the game rules for the Star Wars Galaxy. These books provide a huge variety of options to customize your one-of-a-kind character. All printed Star Wars Roleplaying Books from Fantasy Flight Games are allowed for legal use in Legends of the Galaxy Roleplaying Experience Events. Any contacts, enemies, adventures, equipment, alien species, or starships listed on the official website are also open for play.

Players are allowed to photocopy/scan the page with the specialization out of their Core Rulebook and use that when playing.  This is limited only to the Specializations in the CORE Rule Books and none of the Rules Supplement books. (No pirated PDFs, guys.)

  • Edge of the Empire
    • Edge of the Empire Beginner Game
    • Edge of the Empire Core Rulebook
    • Edge of the Empire Game Master's Kit
    • Enter the Unknown
    • Suns of Fortune
    • Dangerous Covenants
    • Far Horizons
    • Fly Casual
    • Lords of Nal Hutta
    • Special Modifications
    • No Disintegrations
    • Beyond the Rim
    • The Jewel of Yavin
    • Mask of the Pirate Queen
    • Under a Black Sun
    • Long Arm of the Hutt
  • Age of Rebellion
    • Age of Rebellion Beginner Game
    •  Age of Rebellion Core Rulebook
    • Age of Rebellion Game Master's Kit
    • Stay on Target
    • Desperate Allies
    • Strongholds of Resistance
    • Lead by Example
    • Forged in Battle
    • Onslaught of Arda I
    • Friends Like These
    • Operation Shadowpoint
    • Rescue at Glare Peak
  • Force and Destiny
    • Force and Destiny Beginner Game
    • Force and Destiny Core Rulebook
    • Force and Destiny Game Master's Kit
    • Keeping the Peace
    • Endless Vigil
    • Nexus of Power
    • Savage Spirits
    • Chronicles of the Gatekeeper
    • Lure of the Lost
    • Ghosts of Dathomir
    • Disciples of Harmony
  • Force Awakens
    • Force Awakens Beginner Game
    • A Call for Heroes

Additional Resources

Other unofficial Star Wars RPG resources are available for legal play in Legends of the Galaxy.  These include the various adventures, equipment noted here on the Legends of the Galaxy website.  Game Masters are allowed to write their own adventures as legal for play in private games.  Public play is restricted to the below list of additional resources.  Game Masters are heavily encouraged to submit their privately written adventures to Legends of the Galaxy to become available for Legal Public Game Play.

  • Legends of the Galaxy Website
  • Legends of the Galaxy Character Award Cards
  • Legends of the Galaxy Adventure Lots
  • Legends of the Galaxy Kessel Run Special Event Adventure
  • Legends of the Galaxy Recovery Operation Adventure Module
  • Spark of Rebellion - Click Here
  • Unofficial Species Menagerie - Click Here
  • Tales from the Edge of the Empire - Click here
  • Enemy of my Enemy
  • Rebel Break Out
  • Shadow over Tarkintown
  • No Safe Haven
  • Tatooine Manhunt
  • Strike Force Shantipole
  • Starfall
  • Force Explorer

Legends of the Galaxy Special Rules

The unique nature of a shared-galaxy campaign requires some minor alterations to the standard Star Wars RPG rules. This helps ensure that certain rules are enforced consistently at every table, even though each table is run by a different Game Master. This chapter summarizes those minor changes. For additional rules and clarifications, visit the Legends of the Galaxy FAQ online: Click Here

Naturally, it’s impossible for campaign management staff to cover every possible situation or rules interpretation. The depth and breadth of Legends of the Galaxy offers a huge range of possibilities by design, so the occasional ambiguity is to be expected. You may run into rule combinations or questions during an Adventure that aren’t covered in this guide or in the official FAQ. In these cases, the GM has the freedom to adjudicate the rules as they see fit, ensuring that a fun and fair gaming experience is had by all.

Getting Started

Now that you’ve got the background info, it’s time to take your first steps into the larger world of Legends of the Galaxy. Getting started is simple:

  • Legends of the Galaxy players should register themselves in our discussion board and post their characters online: Click Here
  • Players are allowed to create their own characters using the official Character Creation rules printed in the Star Wars Roleplaying Game by Fantasy Flight Games (Edge of the Empire; Age of Rebellion; or Force and Destiny)
  • If you don’t have time to go through the character creation process, or you just want to try out a new character class, you can print a pre-generated character: Click Here
  • If you just want to show up for an event your local event coordinator should have several ready-made character on hand for a player to choose from.
  • When using a pregenerated character, you can apply the experience and rewards from your first adventure, as noted on your Adventure Log, to any newly created character of your very own.
  • Please note that pregenerated characters are meant for new players or those who wish to try new classes. Players who consistently come to play should be creating and bringing their own character.

Character Creation

Legends of the Galaxy uses the Star Wars Roleplaying system by Fantasy Flight Games; Edge of the Empire, Age of Rebellion, Force and Destiny.  When creating a new character you are only allowed to use any of resources that are considered Legal for play by Legends of the Galaxy.  Players are expected to follow the official character creation process.  All players are expected to own either the Specialization Deck or the Rules Supplement for the specialization they are intending to play.  (No Pirated PDFs allowed)

  • Players use the official rules of the Star Wars Roleplaying Game by Fantasy Flight Games for character creation (Edge of the Empire, Age of Rebellion, or Force and Destiny)
  • Players must own a physical copy of one of the CORE Rule Books and either the Specialization Deck or the Rules Supplement book that contains the Specialization they choose to create and play.
  • Blank form fillable character sheets can be downloaded here: Click Here
  • Characters are assumed to begin play with a party size of 5
  • Each character must select either 1 Obligation or 1 Duty as noted in the Edge of the Empire or Age of Rebellion Rulebooks.  Character's who are also Force Sensitive also gain the Morality mechanic as noted in Force and Destiny.  
  • Players are allowed to take on additional Obligation or less Duty for bonus xp or credits following the official rules.  Force and Destiny Characters may take on more Obligation or Less Duty but may not also gain the benefit for additional credits, additional xp, higher, or lower morality.
  • You can gain the benefit of a Group Resource by playing one of the Beginner Box Adventures.  (Edge of the Empire you gain Kyrat Fang a YT-1300 starship) (Age of Rebellion you gain your choice of a Lambda Shuttle or a Rebel Base) (Force and Destiny you gain the benefit of either a Holocron, or a Mentor)
  • During each game the table will select which Group Resource they wish to use during that day's adventure.  All of the players at the table will gain the benefit of that group resource for that day's game.)
  • At the start of your first session with a new character inform your Game Master and he will allow you to make a single D100 dice roll for starting spending credits.  This is in addition to any Day Job checks as detailed below.

Character Advancement

Legends of the Galaxy uses Adventure Logs to track your character's progression.  Players are expected to track their beginning, earned, and end levels of:

  • XP
  • Obligation
  • Duty
  • Duty Group Contribution
  • Morality
  • Conflict earned each session
  • Credits
  • Gear gained or lost
In addition Players are to track special Story Rewards that the Game Master details the PCs earned during their play.  They use this information to track their character's advancement.  At the end of each session the Game Master should initial the boxes acknowledging the Adventure Log as official.  This can include things like group rewards earned, enemies or contacts earned, major story plot details, critical injuries sustained, and anything else the Game Master sees fit to add.

Healing Critical Injuries

At the end of each adventure the Game Master should give players a chance to get one of their Critical Injuries sustained healed with a single Medicine check.  The difficulty based on the Critical Injury sustained. In addition Between Adventures it is expected that players heal their Strain and Wounds to full.  Any Critical Injuries earned between the sessions can be healed as noted below:

  • Easy Critical Injury 100 credits
  • Average Critical Injury 250 credits
  • Hard Critical Injury 500 credits
  • Daunting Critical Injury 1000 credits

Purchasing Equipment Between Adventures

In-between adventures a play is able to purchase equipment, weapons, armor, droids, and vehicles.  This helps prevent unnecessary shopping to slow down game play at the table.  In addition, Incidental items are also able to be gained with the flip of a Light Side pip out of the destiny pool.  This must be approved by your Game Master.  When purchasing equipment between adventures you must follow the following rules:

  • No restricted items
  • No items with a rarity above 6

Selling Gear and Equipment Between Adventures

In Legends of the Galaxy players are able to sell their gear at 25% of the base value of gear between adventures.  However, if players try to do it in game they may make checks to sell their gear taking the result of the dice roll allowing them to potentially sell their gear for a greater value

Roleplaying Adventures

Legends of the Galaxy has a few rules that must be followed during adventure game play.

Day Job Checks

The goal of Legends of the Galaxy is to provide a fun, family-friendly experience for as many players as possible. One way we reward players is to offer a free D100 roll for spending credits at the beginning of each adventure.

Player-versus-Player Combat

We’re all friends and allies here, coming together to have a shared adventure. Don’t push other players around just because your character can. Extreme forms of dysfunctional play will not be tolerated.

A little bit of fun banter can be fun roleplaying, of course. It’s okay to play a character who’s personality is a little bit aggressive. But, if you’re doing everything in your power to make another character look like an idiot, or to sabotage someone else’s accomplishments, you’ll be asked to leave the table. The point of the game is to work together, not to undermine one another.

You cannot attack another player without consent.  This is to keep all games civil and prevent any issues between players.  This goes with the use of Force Powers like mind trick to take free will away from another player.  If both players consent then it is allowed.  If a player does not consent then it should not be allowed.  Any player who further presses the issue may be seen as being disruptive.

No Cheating

Playing your character is never an excuse for childish behavior. GMs are advised to work with their event coordinators to resolve any out-of-game conflicts. If you’re both the GM and the coordinator, use your own discretion. Extreme or repetitive bad behavior should be addressed by asking that player to leave the table.

  • No Cheating Allowed
  • Do not falsify rolls.
  • Do not falsify your Adventure Logs.
  • Do not add new items to your inventory without buying them properly.
  • Do not lie to your GM under any circumstances.

Keep good records and be sure to bring your Adventure Logs to every session. If you forget your Adventure Logs, you won’t be able to play your character. However, you will be given the option of playing a pre-generated character that the GM has on hand. GMs rely on accurate Adventure Logs to keep the campaign fun, honest, and fair for everyone. So keep your records safe, keep them accurate, and keep them with you every time you attend a Legends of the Galaxy Roleplaying Experience Events event. (We recommend a binder that can be sealed between adventures.)

One Character at a Time

You may only play one character during a single specific session. You can have more than one active character in Legends of the Galaxy Roleplaying Experience Events, but if you play more than one in a single session, it’s considered cheating. GMs are permitted to play a character during a session, but only to give a table a legal table size.

Character Death

If your character dies as a result of a critical injury sustained during the adventure play.  You may choose to flip one light side destiny point to have your character survive and be playable again during a future Legends of the Galaxy Event.  For the purposes of the session that you were playing in your character has died.

Falling to the Dark Side

As players who are Force Sensitive play in Legends of the Galaxy they earn Conflict during game play.  At the end of each session the Conflict will determine if a character's actions during the game moved the character closer towards the Dark Side of the Force or the Light.

If a player falls below a Morality score of 30 they have fallen to the Dark Side of the Force.  Characters play style should reflect if they are fallen to the dark side or not.  It is possible to redeem yourself from the Dark Side by increasing your total Mortality score above 70 pts.

If a player's Morality score ever reaches 0 they are consumed by the Dark Side of the Force.  It is expected that the character has been retired and the Game Master should report the character to Legends of the Galaxy.  This character will be added to the GM Rogues Gallery as a major nemesis to the Legends of the Galaxy Story.  This is an exciting way for darker characters gain notoriety across the galaxy.

Replaying Adventures

In certain circumstances, a player may need to replay an Adventure that he or she has already completed, or to play an Adventure that he or she has already run as a GM. The following rules specify when replaying an Adventure is legal, and what benefits you might gain from a replay.

  • When replaying, you fill out your Adventure Log as normal.  However, you may only apply this adventure once towards your character.  A Player much choose which of the multiple Adventure Logs they have for their character as the Adventure Log that they use.  All extra Adventure Logs should be stored as inactive logs.  A Player, is allowed to apply an extra adventure log towards a new character created.  A individual character can only benefit from a single adventure log in this way.
  • If you wish to replay an Adventure, you must inform the GM that you’ve already played.
  • No spoilers! If you spoil the plot for the other players, the GM is within their rights to ask you to leave the table. Don’t be a jerk, and be careful about character knowledge vs player knowledge. If you’re not sure, consult with the GM in private and ask how they’d like it to be handled.
Awarding Group Contribution

In Legends of the Galaxy players come in and out of groups on a regular basis.  Who you play with one week may not be the same as who you play in the next week.  This makes tracking Group Contribution a challenging.  In Star Wars Legends of the Galaxy only characters who have chosen to join the Rebel Alliance and earn Duty are allowed to gain Duty Group Contribution.  When the combined Duty score of all of the members at the table increases to a score of 100 points the players with Duty gain a Duty Group Contribution rank increase and a promotion to your rank in the Rebel Alliance.  Rebel PCs are also awarded all benefits detailed in the Age of Rebellion Core Rulebook when Increasing a Group Contribution rank.

If your character does not have a Duty score they may choose to officially join the Rebel Alliance.  Adventures like Rebel Breakout or Onslaught of Arda I are great examples of adventures where players can join the Rebellion for the first time.  When playing at tables with players from various systems (Edge of the Empire, Age of Rebellion, or Force and Destiny) It is expected that the Rebel players are getting their missions from their Rebel handler and presenting the adventure to the non Rebel players as just another mission.  This is to protect the covert nature of the Rebellion.  If a Rebel player wishes they may choose to recruit non Rebel players into the Rebellion.  Doing so does not earn the player any additional Duty for doing so unless the character's Duty is Recruitment.

After the Adventure

After you finish an Adventure, you’ll need to record the following things:

  • The character’s exploits.
  • The character’s advancement
  • Credits gained
  • Items purchased or sold
  • Obligation, Duty, and Morality gained or lost

When the Adventure ends, or you run out of time, your Game Master will give you the Adventure Log for that particular Adventure. This lets you keep an accurate record of your character’s ongoing advancements.

Filling Out an Adventure Log

Filling out an adventure log is actually pretty simple. Record the following information: (GMs are encouraged to record contact info for the players, for record keeping purposes. However, this is not required.)

  • Event Info
    • Character Name
    • Player Name
    • Game Master Name
    • Event Location
  • Character Core Scores
    • Experience Points
    • Obligation Score
    • Duty Score
    • Group Contribution Rank Score
    • Current Rank in the Rebellion (if character is playing an Age of Rebellion Character)
    • Morality Score
    • Conflict Score
  • Story Rewards
    • Adventure Played
    • 3 Story Boxes.
      • Here, a GM can note specific story events that occurred outside of the standard module, legendary actions performed, story rewards, success or failure of goals, and anything else the GM wants to note about the session.  These Story Rewards should also be noted when reporting as they can affect the overall Legends of the Galaxy Story.
    • The GM should initial all Story Rewards to confirm that they are valid.
  • Rewards
    • Credits
    • Equipment Lost
    • Equipment Gained
    • Contacts or Enemies earned


Game Master Rules

Being a GM for Legends of the Galaxy Roleplaying Experience Events isn’t all that different from running a regular campaign, with a few caveats. This chapter assumes you’ve already read the previous chapters of this guide, which covers everything players need to know to participate in a campaign. If you haven’t read them, please do so before continuing. You need to know what the players know; what their expectations are; and how characters are created, played, and advanced, before you start reading about GM rules.

Okay, did you read it? Good. Carry on.

What is a Game Master?

A Game Master, or GM for short, is a person who controls the elements of the world and story that the players explore. They’re also responsible for adjudicating the rules. As a GM for Legends of the Galaxy Roleplaying Experience Events, your role is to provide a fun and fair game for everyone involved.

You’ll also need to help your players fill out paperwork, make sure everyone has accurate accounting for their player character (PC), and report the results of each game online: Click Here

Game Masters are also often referred to as Dungeon Masters or DMs in other roleplaying game settings.

Who Can Be a Game Master?

Anyone who’s experienced with the rules and backstory of the game, and who has a creative mind, can fill the role of a Legends of the Galaxy Roleplaying Experience Events Game Master. There are no tests to pass to qualify to GM, nor are there any rating systems where you’d be judged or ranked by your players.

Some players are hesitant to take on the role of GM, but a larger pool of Game Masters actually benefits both local groups and the campaign as a whole. With more active GMs, coordinators can offer more tables, and the Organized Play can grow faster.

If you’re a new GM, players at your table can help offer guidance and build up your skills and confidence. Everyone has to start somewhere, so don’t be afraid to step up and get behind the screen. Being a GM can be even more fun than playing the game, and it offers a unique opportunity to show off your creativity and inventiveness.

Becoming a Game Master?

It is really simple becoming a Game Master for Legends of the Galaxy.  Click Here to learn more

Your Duties as a Game Master

As a Legends of the Galaxy Roleplaying Experience Events GM running an adventure at a convention or in-store event, you’ll have the following obligations:

  • Show up 30 minutes before the start of the event.
  • Introduce yourself to the owners / employees of the location where the event is being held. Identify any relevant store policies.
  • Introduce yourself to your players.
  • Encourage your players to introduce themselves and their characters.
  • Look over each PC’s character sheet and previous Adventure Logs. Quickly check their wealth, equipment, calculations, and other relevant information.
  • Declare when the Adventure begins and ends. An Adventure shouldn’t last more than six hours. (Note: Home games and online games don’t have to follow this restriction, and some conventions may also offer longer time slots.)
  • Fill out each player's Adventure Log for the adventure that you’re running.
  • Verify if the players own any Star Wars FFG roleplaying products. If they don’t, they are only permitted to play a pre-generated character. Players who create their own custom character are required to own one of the CORE Rule Books. If they’re playing a specialization, they need the relevant supplement book or the specialization deck for their character. If a player claims to own the product but can’t prove it, request that they play a pre-generated character.
  • Role the game’s Obligation, Duty, or Morality to determine whether they affect the day’s current session.
    • Duty Group Contribution Rank - Tally Group Contribution Rank at the beginning and the end of a game. If the table’s total duty score meets or exceeds 100 pts, then the GM should grant a story reward based on the rules in Age of Rebellion. These rules grant players at the table a Group Contribution Rank increase, and a rank increase in the Rebellion. This should effectively reset everyone’s Duty Scores to 0. If their score exceeded 100 pts, any points above 100 should be evenly divided among the players.  Please note only members of the rebel alliance have Duty and may gain Duty Group Contribution rank increases.
    • If the group’s total Obligation score exceeds 100 pts at the beginning, or during the course of play, players should be warned that they need to take action to buy down their Obligation. Otherwise, their characters may earn experience points for the current session but cannot spend them until the table group obligation is lowered below 100pts. At the end of the game, Obligation should be tallied again. If it still exceeds 100 pts, the group will earn experience points and they can still earn story rewards and treasure.  Just remember you cannot spend the earned xp until after you lower your total group obligation below 100 pts.
    • If a player requests that their Morality is triggered, the GM should honor that request during the day’s adventure. In addition, the GM should keep track of Conflict earned by each player so that at the end of the game it can be used to determine an increase or decrease in the player’s Morality score based off the conflict check.  After this roll is made a character’s Conflict resets to 0pts for the start of the next session and the Game Master records the Morality changes.  Please note that Conflict is not a determination of whether an action is “good” or “evil.” It is neutral, and if the action occurred, Conflict is rewarded.
  • Run the Roleplaying Adventure. Star Wars is a cinematic experience, set in a sprawling fictional universe with a remarkable amount of depth and lore. Like any story, Star Wars isn’t just about technology and epic battles: it’s about characters. Character choice should matter, and should absolutely affect gameplay. Don’t just follow the rails of an adventure word for word. GMs are encouraged to follow the players wherever they seek to go, with the story bending and twisting depending on the choices they make. Any straying from the main story should be documented in a character’s Adventure Log. As a GM, you’re also encouraged to incorporate factions like the Baron and the Church of the Force, tying your characters’ unique experiences to the overarching story that connects all Legends of the Galaxy adventures.
  • The GM should give the players freedom to be part of the story. Let them interpret their own dice pools rolled. As a GM, you get the final say as to whether their explanation is valid or not, but as an RPG, the game is fundamentally a form of collaborative storytelling. This keeps it fun and rewarding for the players, encouraging them to come back again to experience more adventures in the legendary Galaxy Far, Far Away.
  • When the game is over, clean up your event space. Leave it in better condition than you found it.
  • Game Masters are expected to report the results of each session here: Click Here . Failure to do so in a timely manner can have negative consequences for Legends of the Galaxy Story as a whole.  In addition Game Masters can earn credit in the GM Legendary Awards program.
  • When you’re running at a convention or an in-store event, the game needs to be more sharply focused on accomplishing the goals of the Adventure. We certainly encourage you to have fun and think outside the box, and to let engaging roleplay take place to keep your players fully immersed in the exciting world of Star Wars. However, there’s a limit to how much “side action” can take place before it interferes with the story. If the characters are still playing darts in a cantina and you’re an hour into the game, prod them to take action. They may be having fun with darts, but they’ll regret it if they can’t finish the Adventure within the allotted time. It’s all about balance, and as a GM, your job is to make those decisions.
  • If you’re running at a convention or event, you can open up Knight-level pre-generated characters.

Running a Homespun Adventure

As a Community Driven Roleplaying Experience, Legends of the Galaxy relies on the community to add to the overall story and campaign.  Game Masters are encouraged to write and run their own homespun adventures.  They can even share their adventures with the community.  Click Here to Learn More

  • Running a home game? Write your own adventure! In fact, if you’ve come up with a fun, exciting, unique adventure to run with your gaming group, you can submit it to the Legends of the Galaxy Staff for review. If we like it, we’ll include it in the overall adventure pool. 
  • If you’re running a home game, your job is far less restricted by time constraints and planning. With that said, you still need to make an extra effort to make sure your game is recorded properly. Depending on how you play with your home group, you can take your time playing through an Adventure. Players can explore interesting sideline details, or go after characters’ personal goals. However, the Player Characters will never gain additional experience or rewards beyond the limitations of the Adventure Log or the basic gameplay rules.

Legal Table Size

Standard Legends of the Galaxy table size is 4 to 6 players.  The minimum legal table size for Legends of the Galaxy Roleplaying Experience Events is a total of 4 players.  This can be achieved with three Player Characters and the GM playing a 4 th. or four to six PCs and a GM.  Table size is capped at six Player Characters. (If you’re an experienced gamer, you’ve probably noticed how chaotic and out-of-hand a game can get with too many people.) With that said, if seven people show up to an event, you don’t necessarily have to turn someone away. You can add them as a seventh person, but this should be a last resort when the only other option is to send them home.

The problem with seven-person tables is that they can allow players to overpower Adventures that would otherwise be challenging. It also limits the time available for each player, and for many gamers, this can be a turnoff. Be sure to check with your players to determine whether they’re okay with taking on a seventh person.

An alternative option to a seven-person game is to split up the group into two tables of three players, and ask one person to act as the GM for the second table. Each GM can run a pre-generated character to help fill their table out.

Creative Solutions

Sometimes, your players might surprise you with a creative solution to an encounter-- or to the Adventure as a whole-- that you didn’t see coming. This may not be expressly covered in the Adventure itself. This is a possibility that you should consider.

Here’s an example. Your players roleplay their way through combat and successfully accomplish the goal of the encounter-- but they never killed the main antagonist. In this case, you should give the PCs the same reward they would have gained if they’d defeated the antagonist in combat. After all, the goal was still achieved. To continue our example, let’s say the scene calls for the PCs to receive credits or gear as rewards based on defeating their combatants. As an alternative, you can give them the opportunity to find a cargo crate that gives them the same rewards. If the PCs accidentally roleplayed past an NPC with a critical story item, give them an alternative way to obtain that item or information.

It’s perfectly fine for players to find unique, unexpected ways to get past an obstacle. Legends of the Galaxy Roleplaying Experience Events isn’t the kind of game where the only solution to a problem is to kill it. By rewarding creative use of skills and roleplaying, you can make the game more fun for your players, as well as giving yourself flexibility to make sure your players get their deserved rewards.

Dealing with Disruptive Players

On occasion we encounter a situation where two players do not agree.  It is always up to the Game Master to be the final arbitrator at the table.  If a player consistently performs activities at the table that takes the fun away from the table the Game Master should consider this as possible disruptive behavior.  The Game Master may make a ruling at the table saying that activity is not allowed.  This ruling must be respected by all players.  The Game Master may pull players who constantly are doing things at the table that are not enjoyed by the rest of the table and in private ask them what is going on and why they are being disruptive.  The Game Master should let them know that if they continue to be disruptive they may be asked to leave.  If the player continues the Game Master may excuse the player from the Legends of the Galaxy Event.

Please note that dealing with disruptive players is a judgement call of the Game Master.  A GM should ask themselves is this causing a disruption at the table or not?  Is this just an in character motivational situation and to let it play out or if this is a situation that is causing hurt feelings at the table?  If this is ever going to disrupt the fun and hurt feelings the GM should strongly consider this as disruptive.  But in the end it is the Game Masters call as to what is and what is not disruptive.

Examples of Disruptive activities:

  • Harassment. If one player is ever harassing another player this is disruptive and should be dealt with immediately. 
  • Cursing or use of foul language.  Legends of the Galaxy likes to keep the games as Family Friendly as possible.  Excessive use of foul language, especially around minors is prohibited and the Game Master can consider this as disruptive.
  • Player vs Player Combat.  While if two players wish to have their character engage in an opposed skill check and it is willing is not disruptive.  The activity where one player attempts to force another player against their will to perform an activity or if they attack another character without their consent this is considered a prohibited activity and an example of someone being disruptive.
  • Disruptive motivations.  If a player is playing a character who has a motivation that is causing a disruptive situation at the table the Game Master reserves the right to request that player consider playing a different character or suspend their strong following of their motivation for the remainder of the session.  Please note that it is up to the player to decide to continue playing their same character or switching to a new character.  If the player agrees with switching and does not have another character they may select one of the pre-generated characters.  If the player continues to play their character and allows their character's motivations to disrupt the table taking the fun away from all other players they are considered disruptive.
  • Players just not getting along at the table. If two players are bickering, being argumentative, fighting at the table with each other, and taking away from the fun of the table this can be considered disruptive.
  • Rules Lawyering.  If a player is constantly quoting the rules in a manner that stops the game, disrespects the Game Master, and takes fun away from other players.  This is considered disruptive.
  • Sexual nature. If players have their characters engage in a nature that can be considered as X rated this is not Family Friendly and considered prohibited and disruptive in a public game setting.

Dealing with Death

The Galaxy is filled with many dangers, and in Legends of the Galaxy Roleplaying Experience Events, character death is a very real possibility. In fact, the danger is necessary to maintain a sense of risk and danger in the game.

The problem is that for new players, a violent death in their first-ever Adventure can turn them off to the game forever. We don’t generally advocate fudging dice rolls, but at the same time, we encourage GMs to consider the experience of the player. Most players who die their first time out will get frustrated and won’t come back. Also, if the entire party dies, the slot is over for everyone. At a convention, this can leave your players with no game to play for a substantial amount of time.  In the event of a character death a Game Master may flip one light side destiny point to dark side allowing the player character to survive by the skin of his teeth.

Obviously, total party kills shouldn’t happen very often, but sometimes, the dice just aren’t on your side, and suddenly, your whole party becomes One with the Force. Sometimes, it’s up to your discretion whether to end the game or not. You’re allowed to give them some leeway, as long as it helps keep the game fun and engaging.  A good way to avoid TPKs is for the GM to stop punching people when they’re down.  If someone is incapacitated (below wound threshold) they probably aren’t dead yet and the NPCs can shift their attention to a new target.  A character who is below their wound threshold receives a critical hit for each time the incur damage when below their wound threshold.  Each consecutive critical injury adds a +10 to the critical injury table.  A character is not dead just because they have exceeded their wound threshold.  In order for character death to occur a character must receive a critical hit on the critical hit table that is reflective of a character death.  This is why having the NPC’s focus on a new target is a good way to avoid TPK and character death.

In the event that the entire party is reduced below their Wound Threshold, the enemies leave the party for dead and they wake up hours later in an alley, medical center, detention center, or other location based on the circumstance per the GM’s discretion.  Remember not to be harsh in this situation as players are here to have fun.

Another issue is this: what if your party inadvertently kills off an important NPC who was supposed to give them information that’s critical to the story? That’s a tough situation for a GM, and requires a bit of creativity and improvisation. Don’t decide the adventure is over just because the old man with the important letter was roasted alive in the crossfire, along with the vital datapad. Instead, come up with some miracle by which the datapad survived. It doesn’t have to be glaringly deus ex machina-- be creative! Maybe the datapad was in a fireproof pouch, or maybe his apprentice was nearby and knows the same things the old man knew. Improvisation can keep the story moving forward, even when your characters do the “wrong” thing.

In addition, in the event a recurring nemesis is killed off, You can solve this situation through Destiny Points.  (you can flip a pair of Dark Destiny to Light and you say “oh look, he escapes by the skin of his teeth, vowing revenge…”)


Adventure Logs and Record-Keeping

Whether you participate in the game at home or at a convention, your number one responsibility as a GM-- other than providing a fun and fair gaming experience-- is to keep a careful record of events on every player's Adventure Log.  Adventure Logs record everything a Legends of the Galaxy character does over the course of his or her career, serving as the official record for every character in the campaign. This record keeping means that the same character can be played anywhere in the world, under many different GMs. Adventure Logs also help prevent unscrupulous players from cheating.

As you guide your players through a Legends of the Galaxy Roleplaying Experience Events Adventure, there are some important things you must keep track of:

  • Core mechanic scores (Obligation, Duty, and Morality)
  • Earned XP
  • Story Rewards
  • Credits
  • Gear & Other Treasure

Reporting Adventure Results

Once you’ve completed an Adventure and filled out everyone’s Adventure Logs, someone needs to report the results of the Adventure. For home games, GMs are always responsible for reporting their results. For convention games and retail store games, the event coordinator is responsible for reporting. Whether you’re running a game at home or at an event, you should have an Adventure Log sheet for each session you run. You can download the sheets here: Click Here

As you’re checking over the players’ completed Adventure Logs, make note of each character’s Character Name, Player Name, and core mechanical scores. As soon as possible, go to this address: Click Here

Follow the instructions carefully, and enter the relevant information onto the form on the website. You might notice that we need far less information than a character’s Adventure Log contains. This information is for event coordinators at stores and conventions, who are generally responsible for printing and distributing pre-generated character sheets, Adventure Logs, and other materials. In retail games and at small conventions, the coordinator might also be a GM.

Please note that adventure reporting should be done in a complete manner.  Noting the story rewards as I do not remember is not a valid adventure report and will not earn you credit towards the GM Legendary Awards program.

Regardless of the location of play, don’t forget to report your results. It’s very important to the overall success of Legends of the Galaxy Roleplaying Experience Events!

You can also email your results here: [email protected]

Game Master Legendary Rewards

In Legends of the Galaxy Roleplaying Experience Events, we reward GMs for volunteering their time to run Adventures. Any GM who runs a scenario and reports the adventure gets full credit for that scenario, which can be applied to one of his or her characters or his GM score.  Click Here to learn more

“Full credit” means the GM gets the following:

  • 10 XP for the scenario to be applied to a character of their choice - Please note which character you are applying it towards when logging your adventures
  • Any special boons, such as free gear, contacts, or story rewards.  If the Game Master has played this scenario more than once they can only apply the adventure results towards one character.  If they have multiple adventure logs they are free to either apply it to another character or choose which adventure log to apply and discard the other adventure log as not active.
  • The GM does not get a Day Job check
  • GM Legendary Awards

GM Legendary Awards

Legends of the Galaxy Roleplaying Experience Events offers a unique GM ranking system. This helps encourage more reporting from GMs and event coordinators, along with offering “bragging rights” for accomplished GMs.

The ranking system uses stars to signify a GM’s experience and activity. Our team tracks your Legendary Awards based on the Adventures that you’ve reported. You can earn up to 4 Awards, as follows:

  • 25 sessions reported as a GM = 1 Legendary Award
  • 50 sessions reported as a GM = 2 Legendary Award
  • 75 sessions reported as a GM = 3 Legendary Award
  • 100 sessions reported as a GM = 4 Legendary Award

There’s also a fifth Legendary Award. To be eligible for this elite status, you must meet the following requirements:

  • Run a total of 150 Legends of the Galaxy game sessions, including:
    • At least 50 different adventures
    • Event Coordinate 10 or more Special or Exclusive Events
  • Submit at least one adventure you’ve created to the Legends of the Galaxy team.  Submit your Adventure Here

Each time you earn a Legendary Award, you’ll be contacted by the Legends of the Galaxy Staff. You’ll be sent a GM Legendary Reward.  For example a free rpg supplement of your choice.

The terms and conditions of GM Legendary Awards can be changed or revoked any time, depending on the support or lack of support from the community.

Write an Adventure for Legends of the Galaxy?

Legends of the Galaxy is a Community Driven Roleplaying Organized Play.  That means we live and die based on the Community.  If you are interested in joining the Story Team of Legends of the Galaxy feel free to write and submit your own Adventure ideas.  Click Here to Learn More

FAQ

Common questions:

Can anyone play?

    Yes, Legends of the Galaxy is open to the Public and anyone can come and enjoy a Galaxy Far Far Away... 

How do I find a game?

     

Is it free to play?

    Yes, we do not charge anyone to play in Legends of the Galaxy. We simply ask that you own at least 1 of the 3 CORE Rule Books, Edge of the Empire, Age of Rebellion, or Force & Destiny.

What if I don't own any product?

    No Problem, during your first few sessions you are not required to own any books or product. We just want you to come and enjoy the game. I am confident you will love it. Once you play I am sure many of you will want to support the product line.

Can I bring my own character?

    Yes, you can bring your own character. Please use the standard character creation rules laid out in the CORE Rule Book. When creating your character determine you have a starting party size of 5. Starting characters only. Knight Level play is open for convention play only during the beginning of Legends of the Galaxy. We only ask that if you bring your own character you have at least 1 of the 3 CORE Rule Books and either the Supplement Book or the Character Deck for the Class Specialization you wish to play.

What if I don't have a character or dice?

    No Problem If you don't have a character or dice we still want you to come and play. We have pre-generated characters for you to choose from and table dice for you to use. This is a great way for new players to come and try out the game for free.

What if I don't know how to play?

    No Problem, the first 30 min of every scenario will be a Learn to Play Session.  You can also check out our YouTube Channel where we will be posting how to play videos.

Can I bring a friend?

    Of course you can. We love seeing new faces join our community of gamers.  Legends of the Galaxy only grows by you telling your friends about it.

How old do I have to be to play?

    At Legends of the Galaxy our games are Family Friendly events and accept people of all ages. Disruptive players may be asked to leave so you can feel comfortable bringing Star Wars Fans of all ages.

Do I need to know anything about Star Wars?

    We allow anyone to play. You may be new to Star Wars, only seen the movies, or know every detail about the Extended Universe. We accept all who want to come and play no matter your knowledge of skill level of play.  If you want to really delve into the lore of the Star Wars Galaxy check out our useful links.

What is the Timeline for the Living Campaign?

    This series of adventures is set during the Galactic Civil War. The Death Star was just destroyed by Luke Skywalker, Ace pilot of the Rebellion and soon to be Jedi Knight. It is located in the time between Star Wars Episode IV A New Hope and Star Wars Episode V The Empire Strikes Back.

How do you verify my character experience?

    After each scenario you will be given an adventure log filled out by your game master and sent to you. This will detail your game experience, equipment, story rewards, obligation, duty, morality, contacts, enemies and so much more. Simply bring your Adventure Logs with you to each session in case a Game Master wishes to look up your adventure history.

Can I help run an event?

    Of course, Legends of the Galaxy is looking for experienced Game Masters, Adventure writers, and Hosts interested in participating in and running their own events. We only ask that our Game Masters keep us informed, reporting their Adventure details to help influence and shape the future of the galaxy.

Can I write my own adventures and play in a Legends of the Galaxy Game?

    Yes! Game Masters are allowed to write their own adventures for Legends of the Galaxy for legal play.  Be sure to review the Legends of the Galaxy Play Rules for awarding rewards and XP.  Also, remember you can submit your adventure ideas to the Legends of the Galaxy staff so that we share them with the community. 
    Submit your Story Here

Does my Legends of the Galaxy game have to be public or can I host private games too?

    Legends of the Galaxy was designed for public play at your local hobby shop. However if you have a close group of friends and want to play in your home. You are free to host a private Legends of the Galaxy group.  Be sure to report your adventure results and have fun in a Galaxy Far, Far away!

How do I handle a disruptive player?

    If you ever run into a disruptive player who is ruining the fun for everyone at the table.  Let your Game Master know.  We have a 3 warning rule.  First the GM will warn the player to stop being disruptive or using inappropriate language.  Second, the Game Master will pause the game and pull the disruptive player aside in private and see if  what is troubling them and if they would prefer to try and play at a different table as they are not getting along with the table they are playing at. Third, the disruptive player will be asked to go home for the day.  In extreme cases if a player is disruptive and asked to go home on multiple occassions they can be asked to not attend Legends of the Galaxy Events.  Remember,  Legends of the Galaxy is a family friendly event.  We do not tolerate disruptive players.

May I print or copy the PreGens, downloadable adventures, character sheets, and cheat sheets?

    Of course, Legends of the Galaxy is all about creating a vast community of players all across the globe.  This website is meant to be a Hub for you to empower you to have the tools to create your own event and become Legends of the Galaxy.

What is an adventure log?

    The adventure logs in Legends of the Galaxy are meant to track a players; experience, current game mechanic (obligation, morality, duty, group duty), equipment their character carries, contacts, and enemies they have made.  It is to be a record of their Legendary Adventures.  

How does a Game Master fill out the Adventure Log?

    The Adventure Log is an essential part of Legends of the Galaxy.  At the end of each session your Game Master will fill out an adventure log documenting your starting stats, what you gained or lost during the adventure, and what your ending stats are.  In addition the Game Master can list a special reward you gained during your play in the adventure log.  This could have been a contact your made, an enemy you gained, or possibly a secret that could affect the outcome of Legends of the Galaxy.  Your decisions matter in Legends of the Galaxy.  Based on the decisions your make your Game Master may recommend a direction for your character to follow for their next Adventures.

How does a Game Master Report Adventure Results to Legends of the Galaxy?

    For the Game Master to report their adventure results.  The GM should document their information, what adventure they played, and any major story events that occurred during their session.  You are not required to post your adventure results.  However, if you do so the outcome of your group's adventure could affect the Galaxy as a whole truly making your players Legends of the Galaxy.  It is a simple form that is easy to fill out and let us know how your games went


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Baroon Saa
Baroon Saa